Thursday, December 11, 2014

Battle Report: pCaine vs eIrusk

So what do you do with Irusk is on a hill, in a cloud, behind a delta formation of shield walled Shocktroopers? You Caine him!
Tarin shadowfired the front shocktrooper. Then Caine advanced, Thunderbolted another Shocktrooper over Irusk, then Sniped himself, feated and put shots into Irusk. Then the Defender aimed and dropped a shot right into Irusk to finish him.

I freakin love Caine!

This sort of thing is what I love about Warmachine as a game. The old No Quarter Challenge pieces in the magazines really exemplified that sort of thing and I've always approached the game in that respect. This game was especially that case because when I pulled off this maneuver, I was already losing on scenario, the Defender's cortex was blown out, Aiyana was dead, and most of my Stormblades had been wiped out. I was losing both the scenario and attrition games. Assassination was my only remaining option, so I needed to puzzle out a solution.

Tuesday, December 09, 2014


Ironclad done! This is the first pure-melee jack I've painted for Cygnar which just seemed a bit strange for some reason. Still though, looking forward to getting it on the table.

Saturday, December 06, 2014

Battle Report: Nemo2 vs Directrix

So last night this happened...

Thunderhead was right up at the front and I don't think I've ever seen a model with so many statuses on it. In addition to being down to 2 boxes remaining, he had the following effects on him: Flare (from a servitor), Harm (from Directrix's servitor), Knocked Down, Backlash (from Directrix), Failsafe (from Nemo2), and he was on fire. Ironically despite this situation, he survived the fire with 1 box left, stood up, and electro-purged a bunch of models right around him and cleared a path for the Stormclad (after being Energized by Nemo) to slam the Corallary into Directrix. The game would have been wrapped up at that point but even against a knocked down model, snake-eyes still means a miss for the Stormwall. Stupid dice!

Wednesday, November 26, 2014

General Adept Nemo

Wrapped up yet another Cygnar caster. This one was a bit of a rush job just to get it done. I opted to exclude his "epic" base enhancement since it would have occluded my normal basing scheme. The side effect of course is that he's sitting pretty far back on the base. it's not really a problem balance wise unless he gets positioned on an uneven surface.

Tuesday, November 25, 2014

Lieutenant Allister Caine

Getting Caine done was sort of a sidestep in my painting queue in an odd sort of way. When I got into Cygnar I hadn't really thought about getting many of the casters, but after getting a tip from one of our local PG's about Caine, it got me excited to paint him. Plus I have to admit that the boom The Way Of Caine was really great and got me extra excited about fielding Caine. I even took him for a first run last night and beat Aurora which was a bit surprising to me given that I hadn't played him before.

Sunday, November 23, 2014

From the Desk: Weekend Roundup #68

Ultra fast post this week.

Fairly productive week despite some serious Diablo3 binging. I finished a Stinger and pCaine. I also have nearly finished Nemo2, and my Ironclad is about half done. I also assembled a pile of stuff: Storm Tower, Neraph, Blighted Bather, Strangeways, Charger, Sentinel, pStryker and eHaley. All of that stuff also got primed, along with Gaston and Sturgis, and about 20 bases. I also have eAbsylonia about 2/3 assembled at this point as well.

On the priming front, I found that I slightly overprimed a couple of the items. Not a disaster but annoying. Also the fumes from priming all that stuff was noticeable in the room. It has me rethinking my priming strategy. There's a lot of advantages in both directions so we'll see what I end up choosing in the long term. For now I'm done priming until after the Christmas break though.

Wednesday, November 19, 2014

Battle Report: Convergence Proxy Fest

So the other night Lance and I got a game in. eFeora tier 4 list (2 full TFG units, Daughters, min Cleansers, full Choir, mechanic, Judicator, Crusader). Lance had Lucant, Axiom, double battle engines, double mechanics, angels and small based shield wall dudes.

Early on things were looking great for me. My tier bonuses gave +2 SPD for all flameguard models, and +2" deployment zone, and I was going first. I swarmed the objectives and positioned my Judicator to be ready to unleash fiery death the next round. Lance rushed forward and feared with Lucant to improve his chances of surviving. I then purged almost all of his shield wall guys, blocked out one objective entirely and got set up to control the second objective. Then the wheels started coming off the bus.

Axiom managed to get the drop on the Judicator after having a hole sprayed clear by one of the battle engines. Through some crazy rolling, he leveled the Judicator almost entirely. But the damage output didn't stop there. With only 8 points of damage left on the Judicator, the second battle engine strode up and sprayed over Axiom to finish the job. The one saving grace was that Lance's damage rolls were not discriminating and tore the Axiom a new one. After that I was able to take out the Axiom with my Crusader which was in turn taken out by a battle engine and Lucant himself. At this point though I was up on scenario 4-0. Lance then proceeded to roll up a battle engine and drop two 4D6 damage sprays on Feora: 4-6-4-5 and 6-6-4-4. The spiky damage on 2 pow 10 sprays put Feora in the dirt despite her arm 18 status.

And this, my friends, is why I'm so very done with Protectorate.

I will say that I am terribly impressed with the utility of the Convergence battle engine. I'm looking forward to seeing those on the table more. They bring a really unique style of mechanics to the game.