Wednesday, November 26, 2014

General Adept Nemo

Wrapped up yet another Cygnar caster. This one was a bit of a rush job just to get it done. I opted to exclude his "epic" base enhancement since it would have occluded my normal basing scheme. The side effect of course is that he's sitting pretty far back on the base. it's not really a problem balance wise unless he gets positioned on an uneven surface.





Tuesday, November 25, 2014

Lieutenant Allister Caine

Getting Caine done was sort of a sidestep in my painting queue in an odd sort of way. When I got into Cygnar I hadn't really thought about getting many of the casters, but after getting a tip from one of our local PG's about Caine, it got me excited to paint him. Plus I have to admit that the boom The Way Of Caine was really great and got me extra excited about fielding Caine. I even took him for a first run last night and beat Aurora which was a bit surprising to me given that I hadn't played him before.



Sunday, November 23, 2014

From the Desk: Weekend Roundup #68

Ultra fast post this week.

Fairly productive week despite some serious Diablo3 binging. I finished a Stinger and pCaine. I also have nearly finished Nemo2, and my Ironclad is about half done. I also assembled a pile of stuff: Storm Tower, Neraph, Blighted Bather, Strangeways, Charger, Sentinel, pStryker and eHaley. All of that stuff also got primed, along with Gaston and Sturgis, and about 20 bases. I also have eAbsylonia about 2/3 assembled at this point as well.

On the priming front, I found that I slightly overprimed a couple of the items. Not a disaster but annoying. Also the fumes from priming all that stuff was noticeable in the room. It has me rethinking my priming strategy. There's a lot of advantages in both directions so we'll see what I end up choosing in the long term. For now I'm done priming until after the Christmas break though.

Wednesday, November 19, 2014

Battle Report: Convergence Proxy Fest

So the other night Lance and I got a game in. eFeora tier 4 list (2 full TFG units, Daughters, min Cleansers, full Choir, mechanic, Judicator, Crusader). Lance had Lucant, Axiom, double battle engines, double mechanics, angels and small based shield wall dudes.

Early on things were looking great for me. My tier bonuses gave +2 SPD for all flameguard models, and +2" deployment zone, and I was going first. I swarmed the objectives and positioned my Judicator to be ready to unleash fiery death the next round. Lance rushed forward and feared with Lucant to improve his chances of surviving. I then purged almost all of his shield wall guys, blocked out one objective entirely and got set up to control the second objective. Then the wheels started coming off the bus.

Axiom managed to get the drop on the Judicator after having a hole sprayed clear by one of the battle engines. Through some crazy rolling, he leveled the Judicator almost entirely. But the damage output didn't stop there. With only 8 points of damage left on the Judicator, the second battle engine strode up and sprayed over Axiom to finish the job. The one saving grace was that Lance's damage rolls were not discriminating and tore the Axiom a new one. After that I was able to take out the Axiom with my Crusader which was in turn taken out by a battle engine and Lucant himself. At this point though I was up on scenario 4-0. Lance then proceeded to roll up a battle engine and drop two 4D6 damage sprays on Feora: 4-6-4-5 and 6-6-4-4. The spiky damage on 2 pow 10 sprays put Feora in the dirt despite her arm 18 status.

And this, my friends, is why I'm so very done with Protectorate.

I will say that I am terribly impressed with the utility of the Convergence battle engine. I'm looking forward to seeing those on the table more. They bring a really unique style of mechanics to the game.

Tuesday, November 18, 2014

Stinger

It's a Stinger! Boom! Nothing else to say!

Monday, November 17, 2014

From the Desk: Weekend Roundup #67

Again, travel sucks...

So this last week was productive by sheer force of will. I cut back on my Diablo 3 addiction a bit, and worked on things in small chunks. Pictured here is the key stuff. Nemo2 and Caine1 are started, as well as the Ironclad base metal work is done. The former two are part of a big push I'm feeling around getting more casters ready. After having played Haley1 I've got a desire to try some more of the casters. To that end I also got Sturgis and Gaston assembled (pictured here), as well as Stryker1, a Charger and a Sentinel. I've sort of had this push to get stuff assembled and primed so I can get ahead of the painting phase again and this gets me there quite well.

I also finished yet another Stinger which I'll post tomorrow, got a game in last night which I'll post later this week, and generally did some clean up on my painting desk in terms of organizing my tools and such. Hopefully this week will be more productive from an actual paint-on-model point of view given that I'm not planning to travel.

One last quick note: DickBlick has W&N Series 7 brushes available again. Hopefully the US Customs block on sable hair brushes has finally been removed. And no, I don't get any sort of kickback from anyone at all on this. I just like the brushes above all others and wanted to share the word.

Friday, November 14, 2014

Cygnar: Rivet Counts

A little random humor for your Friday...

Wow does Cygnar have a lot of rivets. Like, loads of them. Ridiculous amounts. At the beginning I was actually counting them as I trimmed and cleaned the pieces for models. I gave up on the task eventually but I figured I'd share the ridiculousness of how many rivets I did end up counting. I don't claim that these are 100% accurate, but they are pretty close.

ModelRivets each
Nemo156
Stormwall1024
Stormpods18
Thunderhead286
Ironclad234
Defender220
Lancer175
Thorn244
Hunter69
Firefly319
Squire80
Storm Strider308
Journeyman Warcaster51
Allison Jakes40
Stormsmiths5

What this means is that I've painted well over 3500 rivets at this point.