Tuesday, July 31, 2007
Saturday, July 28, 2007
Thursday, July 26, 2007
Wednesday, July 25, 2007
Skorne: Hexeris, Titan Gladiator, Cyclops Savage, Krea, Paingivers, Totem Hunter and Gatormen
Menoth: Amon, Castigator, Revenger, Daughters, Knights Exemplar, Vilmon, Rupert,a Paladin and 2 Wracks.
Generally the battle went well in my favor. Skorne took control of 2 of the objective points early due to the dust storm delaying my plan. However, it wasn't long before I dislodged control and evened things up. The Totem Hunter found himself on the business end of Amon's Sand Blast, putting him away early. This freed up one end of the field for the Paladin to just park on the objective for the rest of the game. From there, it was a slow downhill slide for the Skorne. The Castigator held control of the middle. The Knights and Daughters held the other flank firm, and eventually thinned down the paingivers. In the end, the battle was tied on objective points and came down to VP's, of which Skorne game up short.
Overall, the dice were fine for me, but the Skorne had some odd luck. Hardly a single missed attack roll, but routinely poor damage rolls. Overall I think it ended up mattering little, but it did throw the game in my favor.
Again, Daughters were remarkable, and Amon, as always, was a badass. I really enjoy Amon for his versatility. I've heard alot of bad comments about him, but I think alot of that comes from him not being a very good "playbook" caster. I'll post more about that another time though. Overall, this was a lovely list, and I look forward to using it again. I think it strikes a good balance between Amon's battlegroup and flexible but potent units and solos.
Monday, July 23, 2007
- Work managed to get me wrangled as the release manager for this July release, so there's a couple long long days coming up for me.
- Summer Rampage League is totally fun, and I'm totally trying to pack in lots of games with people I normally don't play against.
- I enrolled in Bartender School. It's 10 4-hour classes, which I can spread out as much as I like, but I'm going to shoot for once a week. I'm totally stoked about this, but 4 hour classes that run from 6 to 10 in the evening is going to be killing one evening a week for a while.
- I'm reading Harry Potter 6, and the 7th book is sitting on my desk as well. I just can't put them down!
All things considered, I can't really complain too much. Other than the work stuff, I am totally excited about all these activities.
This first update isn't going to look like alot of progress. Basically, I received the Alpha fully assembled, attached to his base, and primed black. And when I say attached to his base, I mean this bad boy is going nowhere. Kudos to Sean for a kick-ass job getting him attached. He's not moving at all.
I've been mulling over what to do color-wise with this model. Sean already has some of the studio green/gold armor bits on his other Circle models, so that choice was made easy. However the fur was another issue. I decided after debating options for a couple weeks, and looking at other warpwolves on the Privateer forums and on CMON, that the studio scheme will be my base for the color. I've got a fair amount of experience with painting white, and it really does make this model stand out. We'll see how I feel about that once I start trying to shade him.
With a basic color scheme chosen, this first step was to base coat all the white skin. I'm starting with this for three reasons. First, there's alot of it, and I've found that painting all the skin on trolls first serves me well for feeling like I've made progress early on. Second, it's easier to just be sloppy when doing all the skin and then be precise later on when doing smaller bits. Third, it gives me the opportunity to review the whole surface of the model. There were a few places where the primer was rather thin, so I made sure to get some paint on there to cover up any bare metal. The irony of going with black primer (and I really love black primer) is that whenever I paint a predominantly white model like this, I always feel like there's some wasted effort going on. Tonight I tacked this single task of getting a couple of nice even coats of P3 Frostbite on all the skin and the fur transitions. This first step always takes me longer than I expect.
The next step will be to begin shading the skin, but not tonight. One thing I still need to decide on is what to do with the base. I want to really spice it up a bit, but there's limited real estate to work with.
Saturday, July 21, 2007
- Open the image in Gimp (Duh)
- In the image window, go to: Tools -> Selection Tools -> Rect Select
- Select the region of the image to keep
- Go to: Image -> Crop Image
- Save the image
The reason this is so valuable is that the camera really produces a very large image (larger than necessary), and also that taking the picture from further away helps focus the image better, especially for a model like this that has much more depth of field
Friday, July 20, 2007
|You scored as Severus Snape, Well you're a tricky one aren't you? Nobody quite has you figured out and you'd probably prefer it stayed that way. That said you are a formidable force by anyone's reckoning, but there is certainly more to you than a frosty exterior and a bitter temper.|
Your Harry Potter Alter Ego Is...?
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Thursday, July 19, 2007
Played 3 games for the summer league on Tuesday. It was awesome. Lost 2, won 1.
The first game was against Eric's Trolls, which I lost, but it was a fairly pitched battle. I just couldn't quite secure my hold on the field. Plus, I totally pulled off a rampage, but failed to actually use it at the time. Doh!
Second game was against Jeff playing Menoth. Icky... Menoth vs Menoth. This game was a little more one sided. He got a good ranging on me and wiped out most of my zealots, and from there the rest of it folded. I had a No Quarter Challenge moment, but it required better than average luck and my dice were not cooperating.
Third game was against Dan playing Menoth. I switched lists from Amon to Feora. This payed off well. He had mostly infantry and a good turn with Feora's feat wiped out over 50% of his troops. It earned me the bounty, and the victory. He almost pulled off a No Quarter Challenge on me, but he needed superb damage rolls and didn't get even close to lucky enough. Overall, that battle felt like a mugging.
Saturday, July 14, 2007
Wednesday, July 11, 2007
Me: Severius, Revenger, Vilmon, 2 Seneschals, Daughters, Grogspar, 2 Wracks
Zugbart: Grim, Mauler, Axer, Impaler, Gobbers
Overall, I can't complain. I had a number of very poorly timed bad rolls (like the triple ones on a damage roll to kill the axer), but I also had some good rools, and I can honestly say I don't recall missing more than 1 attack roll. It was the damage rolls that really fluctuated wildly and caused problems. I've started getting more conscious of matching up my attacks on targets in such a way to increase my odds of hitting overall.
In the end, Severius and the Revenger were trying to hold off Grim, a nearly dead Axer, and the fresh Mauler. There was just never really a good chance to blast Grim unfortunately. I can definately say though that Severius made it very very hard to finally get damage to bear on him, between his Sacred Ward and his Vision spell.
Once again, the Daughters outperformed my expectations. With Eye of Menoth as a bonus, 2 of them laid out a pile of damage on the Impaler, taking it out after it had been hit a couple times by Ashes To Ashes.
- Stay in closer formation.
- Focus firepower when targetting a warbeast.
- Flanking with the Daughters works well, but not at the 350pt level where there isn't enough other support.
- Don't forget all the special features of models, like Daughters' stealth, and Seneschals' Righteous Fury.
Sunday, July 08, 2007
Wednesday, July 04, 2007
Sunday, July 01, 2007
There were 2 things that I decided to just paint like I had a pair. First, the fire effects on his torch-banner-thing was something I hadn't really done before. I think this turned out not too shabby overall. I started by painting the inset part white, and then building towards orange as I went out, with a final haze of orange around the edge. Second, the Tartan patter, which is moderately ok. I'm pretty unpracticed at freehand work, so the lines are pretty poor. Still though, I'm glad I did it. From more than 12" away, it looks decent enough.
Well, my desk is a total disaster so I need to clean it up. I have this habit of leaving out the paint pots that I used for a model until I finish that model (yes, I only paint one model at a time), and for this guy I seem to have an excessive number of pots out. Let's see... [insert abacus sounds]... 32 pots of inks and paints.
- Just used a teeny tiny drop of green and blue ink, rather than a big drop. Gave just the right tint to the water.
- Used several clumps of tall grass to make the base seem more populated. For the grass I also followed the Brush Thralls article and used Woodland Scenics tall grass, bunched up. I put in the grass before pouring the Envirotex, so as a result, the Envirotex sort of soaked into the grass a bit, further clumping it up. Mildly unfortunate, but not very noticably unless you actually poke at the grass with your finger.
- To create the texture on the ground I used DecoArt's stonelike textured acrylic. This stuff worked great. It created a very fine but uneven texture to the whole thing which, once painted and drybrushed, looks very nice I think.