Thursday, June 24, 2010

Battle Report: 4 Player Madness

Better late than never! I finally got a chance to do this write up on the 4 player madness battle we played the other day.

The scenario was pretty crazy. Teams of 2 were randomly decided and each army's goal was to deliver a package to their team mate. The packages could only be carried by the warcasters' battlegroups, and could be handed off as a free action. Each player started on a different edge of the board with team mates being on opposite sides. We decided to go with a clockwise activation order rather than activating teams at a time. Little did we know the chaos this would end up causing.

I can't recall the details of the armies unfortunately, but here's a high-level summary. Team 1 was myself playing MacBain (!) and Aaron playing Stryker. Team 2 was Lance playing eAsphyxious and Henry playing Grissel. As it worked out, Aaron went first, followed by Lance, then myself, then Henry. The deployment was crazy, with people very close to each other right at the start of the game. More on that later.

This battle was crazy vicious. Cygnar and Cryx were mixing it up right on turn 1, with Satyxis boldly rushing in to cause chaos. MacBain used his feat on turn 1, and Stryker on turn 2 to avoid complete devastation. The terrain helped to funnel most things toward the middle as well, but with Cryx's speed, things tended to pour right into Cygnar's face. There was a crazy dual-caster-kill event that took place, with Stryker (actually the journeyman) killing eAsphyxious, and then a mob of Satyxis killing Stryker right afterwards.

In the end, MacBain was the last caster left on the table, but there were still random models running around (leftover Satyxis, a Brute Thrall, a Withershadow, a couple Troll Champs). We decided to play it out and in the end I just wasn't familiar enough with MacBain to get him loosened up and he went down. Total carnage!

All around, it was a seriously fun game. Afterwards we talked a bit about the scenario and came up with a couple ideas on how to alter it:
* Replace the "package" with an actual courier model who must be escorted. We had a lot of ideas on that as well, like giving him special actions he could use to increase his survivability.
* The clockwise turns worked out pretty well, but the deployment aspect was pretty vicious. It would definitely need some tweaking.

Anyway, good fun was had by all, and I'm definitely looking forward to tweaking and trying this again.

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