Rounding out my initial Rhulic battlegroup is Durgen Madhammer. In the first few games that I proxied him, I had a great time, and I'm really looking forward to getting more games in with him. This model presented me with a couple of key options that I feel obligated to point out. First, the visor comes separate and can be positioned as desired, so I opted to go with it closed, mostly because I felt it gave him a slightly more surreal look that I liked better than with the visor open. The second thing was the spare ammo, which I attached to his hip. This came separate as well, and after painting and roughly positioning it, decided to go ahead and include it.
What went well:
* Painting him with the rest of the jacks helped speed up the process as well as create more uniformity to the whole group.
* Using a wet palette for metals was helpful. I wasn't really expecting it, but it was helpful, especially when trying to mix shades of gold and silver together to create better highlight colors. I need to give this some additional practice and see what it will achieve.
What could have been better:
* There are a few places where the metals look a little too cartooney due to too much blacklining contrast. Overall I felt like I got some good practice with metals in, but some of the detailing work is still eluding my skills.
Overall this battlegroup was a lot of fun to do. It also afforded me an opportunity to practice more with doing real metalics, which I personally prefer the look of to NMM. Both have their advantages and disadvantages, and I do acknowledge some very impressive work done with NMM. However I just prefer the look of real metalics and would like to refine my skills with them much much further. Hopefully the experience of using the wet palette will open a new door for me.
What went well:
* Painting him with the rest of the jacks helped speed up the process as well as create more uniformity to the whole group.
* Using a wet palette for metals was helpful. I wasn't really expecting it, but it was helpful, especially when trying to mix shades of gold and silver together to create better highlight colors. I need to give this some additional practice and see what it will achieve.
What could have been better:
* There are a few places where the metals look a little too cartooney due to too much blacklining contrast. Overall I felt like I got some good practice with metals in, but some of the detailing work is still eluding my skills.
Overall this battlegroup was a lot of fun to do. It also afforded me an opportunity to practice more with doing real metalics, which I personally prefer the look of to NMM. Both have their advantages and disadvantages, and I do acknowledge some very impressive work done with NMM. However I just prefer the look of real metalics and would like to refine my skills with them much much further. Hopefully the experience of using the wet palette will open a new door for me.
2 comments:
Great work. Is the closed helmet a regular option for DM or did you mod that up? I love the look of it.
And he's a pain to play against too. :-)
The visor part of the helmet actually comes as a separate piece, so it's definitely an option to have it closed. It takes away some of the "detail" of the model to do so, but I like the character of it personally.
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