My list: Stryker3 (tier 4), Stormwall, Ol Rowdy, Storm Lances (5), Tempest Blazers (5), Laddermore, Stormblade Captain, Effigy of Valor Objective.
My opponent: Skarre2, Skarlock, Deathjack, Nightwretch, Aiakos, Sepulcher, Warwitch Siren, Bane Riders (5), Blood Witches (6+UA), Effigy of Valor Objective.
Scenario: Incomming, 60 minute death clock.
I won initiative and opted to go first. I immediately jammed forward about as far as I could, especially with the Stormwall. At the end of my turn though, I realized I had left Stryker directly behind my own objective which was going to cause movement problems on the next turn. My opponent then spent a considerable amount of time mulling over how to respond to a serious jam. His response was pretty well done actually. He managed to get Black Spot on my Blazers which allowed him to shoot 4 of them off the table between Skarre and the Sepulcher. From there things got nasty for us both. I ended up jamming in the Stormwall but a Deathjack/Sepulcher counterattack destroyed it. At this point things were pretty desperate with Skarre toe'ing into both a forest and the Stormwall's wreck. My options kept getting more and more narrow, but I did my best to stay in the fight and attrition him down where I could. In the end he managed to dominate his friendly zone and take out my objective to score enough points, with less than a minute on his clock I might add. Well done Henry!
Lessons learned: Stryker3 is still fun. It's not a particularly amazing list, but I'm feeling better and better about it. This might be one of my Masters' lists now.
On a side note, there was a bunch of stuff in this game that makes me look forward to Mk3. First is the wreck stuff. Second, and more importantly, I had 2 failed command checks in this game (once on Blazers near the start, and second on Storm Lances late game).
Games this year: 22