Highlights from the battle for me:
- Rupert dealt the killing blow to an Axer, in melee, rolling boxcars on a damage roll.
- Gorman did a great job of neutralizing the Mauler up until Grim sniped him down.
- Supported by Harbinger bonuses, 4 chior members came incredibly close to killing Grim in melee. Who knew?!
This Harbinger list featured half infantry and half warjacks. Honestly, I liked the idea at first, but I think it doesn't execute very well. Once the zealots were below half, and I had lost a jack, I quickly started running out of options. I think all-jack or all-infantry lists with the Harbinger are the better choice.
One new feature for me was using the Reclaimer. I have to say that he was handy, but once I ran out of infantry, he quickly became less useful. Pretty much his role the entire game was to turn dead protectorate models into focus for warjacks. His other features pale in comparison. If his actions were abilities instead, I could see him being way cooler. His other 2 special actions are relatively useless unfortunately.
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