Well here's the Sea Dog Mate, leader of the squad. These Sea Dog models are very fun. I especially liked this model because it has just the right level of detail to make him both fun and fast to paint. Now to get the rest of the squad painted!
This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Saturday, January 19, 2008
Wednesday, January 16, 2008
The Crushing of a Lifetime
Played a 500pt game against Eric tonight and I gotta say, I got crushed. I mean really smoted.
My List: Kreoss, a Reckoner, a Castigator, a Crusader, a full chior, 2 paladins, Vilmon, and 2 wracks.
My Enemy: Grim, an Impaler, a Blitzer, a Fell Caller, Alten, 3 Long Riders, and 6 Pyg Burrowers.
My Casualties: Everything except the Crusader basically. I got Kreoss into melee with Grim, but just couldn't land enough hits to put him down.
My Tactical Error: I switched the chior to Infuse from Safe Passage, opening the door for a bunch of shooting, from a primarily shooting army.
My Regrets: None. I drove my army straight at the enemy, spending half the game with most of my models on the other side of the board. I charged Kreoss into melee and played balls out. It was my intent from the beginning of the game. I could have played a brick and slowly marched across the table, but this was definately more fun.
My List: Kreoss, a Reckoner, a Castigator, a Crusader, a full chior, 2 paladins, Vilmon, and 2 wracks.
My Enemy: Grim, an Impaler, a Blitzer, a Fell Caller, Alten, 3 Long Riders, and 6 Pyg Burrowers.
My Casualties: Everything except the Crusader basically. I got Kreoss into melee with Grim, but just couldn't land enough hits to put him down.
My Tactical Error: I switched the chior to Infuse from Safe Passage, opening the door for a bunch of shooting, from a primarily shooting army.
My Regrets: None. I drove my army straight at the enemy, spending half the game with most of my models on the other side of the board. I charged Kreoss into melee and played balls out. It was my intent from the beginning of the game. I could have played a brick and slowly marched across the table, but this was definately more fun.
Monday, January 14, 2008
Epic Feora 2, Skorne 0
Battled Lance last night and pulled out another victory! This time it was 750pts of eFeora goodness against Zaal and his Skorne cohort. I've been very happy with eFeora now that I've sort of "got the hang of her". I've found that a balanced force really helps alot. Last nights army consisted of eFeora, a Crusader, a Repenter, a Redeemer, 2 Seneschals, Vilmon, a Paladin, Knights Exemplar, Daughters, Cleansers, a Chior, Grogspar, Rupert, Gorman and 3 wracks. The battle was, for the most part, a really good scrum around the middle of the table, but in the end I wore down the Skorne force. Here's some highlights:
- Skorne Immortals with Zaal's "double STR" spell are crazy dangerous. They whacked Vilmon easily.
- The Skorne Cannoneer is bad business, laying out template blasts and boosting damage against poor Gorman. I had alot of problems with putting my stealth models near non-stealth targets.
- The Crusader was a rockstar, taking down a Titan Gladiator in one round while benefiting from the Chior's Infuse and 3 focus. I think both Lance and I were suprised actually.
- The bonded Redeemer was quite amusing for handing out fire. Even though I never used eFeora's feat, the fire was quite effective at causing some general concern.
- eFeora's Escort spell is just plain boss. The +2" of movement really makes the SPD 4 jacks a viable choice, and jacks like the Redeemer and Repenter can really benefit from being able to move 7" and then take their attack.
All in all, a very fun game, and further confirmation that eFeora is a good caster for my play style. A nice balance between troop and jack support makes her a real favorite for me.
Sunday, January 13, 2008
Paladin of Menoth (Alt Sculpt)
Wrapped up the Paladin today. This was the alternate sculpt version. I definately like this pose better. I opted for a green scheme instead of red for this one to make it easier to distinguish them when playing. He's one of a few green schemed models I have for Menoth now. The green probably could have been a little deeper in color, but I like the tone better than what I've done before. Definately not a primo job, but I'm happy. It felt good to get back in the saddle after almost a month and a half of no painting.
I picked up a box of Sea Dogs as well as the magnificent Aiyana and Holt models, so although this model marks the "fully painted" mark for my Menoth force currently, I've now got about 200pts of unpainted mercs to get working on.
I picked up a box of Sea Dogs as well as the magnificent Aiyana and Holt models, so although this model marks the "fully painted" mark for my Menoth force currently, I've now got about 200pts of unpainted mercs to get working on.
Friday, January 11, 2008
Victory for Ashlynn
Played a very entertaining game against Eric on Wednesday night (geez I'm behind on blogging). It was a 500pt Mercs vs Trolls rumble. My rather unconventional list consisted of: Ashlynn, a Nomad, a Freebooter, Gorman, Herne and Johne, Hawk, Grogspar, Doc, 2 Bokurs, and Alten. Yes I realized later that I broke the Highborn contract later by including Grogspar. In all honesty though, for the first time he was inconsequential to the game. Eric had Grim, an Impaler, an Axer, a Mauler , Champs and Gobbers. I think there was something else, but it slips my mind now.
The first couple rounds were mostly just advancing and a couple minor exchanges. The Gobbers did a superb job of protecting the beasts and Grim from any potential reprisal. The third round started off as a disaster for me. The Axer charged in and took off both arms from the Nomad, and then the Champs charged in, and the champ leader (with the Mauler's Rage on him) single handedly cut the Freebooter to pieces, much to my sadness. Then Grim feated and it looked like I was gonna get pinned down. Fortunately, Grim used the last of his fury to cast Return Fire on himself. My only option was to go for the throat. Ashlynn walked out of melee, and exacted revenge on the Champ leader, but more importantly, opened up a lane of movement. Then she popped her feat, catching my entire force. Next, Gorman moved through the open lane and tossed Black Oil and Grim. Unfortunately he missed. I had counted on the penalty to def to help, but in the end it didn't matter. Grim's feat was positioned between himself and my main line of solos, which I then used to my advantage. I moved Hawk forward a bit, and then her Bokur charged Grim. Despite standing in the Gobber's cloud, Ashlynn's feat gave the Bokur enough bonus to land his first 2 strikes and cut Grim to ribbons. Definately a win from some lucky positioning and rolls. I can't complain too much about my dice. There were a couple snakeyes rolls, but the Bokur's rolling made up for it in the end. Hats off to Eric though for putting me in a really tight spot. He'd have been hard pressed to kill me in the next round with Ashlynn's feat still active against him, but he'd definately have put me away in a couple more rounds I suspect.
The first couple rounds were mostly just advancing and a couple minor exchanges. The Gobbers did a superb job of protecting the beasts and Grim from any potential reprisal. The third round started off as a disaster for me. The Axer charged in and took off both arms from the Nomad, and then the Champs charged in, and the champ leader (with the Mauler's Rage on him) single handedly cut the Freebooter to pieces, much to my sadness. Then Grim feated and it looked like I was gonna get pinned down. Fortunately, Grim used the last of his fury to cast Return Fire on himself. My only option was to go for the throat. Ashlynn walked out of melee, and exacted revenge on the Champ leader, but more importantly, opened up a lane of movement. Then she popped her feat, catching my entire force. Next, Gorman moved through the open lane and tossed Black Oil and Grim. Unfortunately he missed. I had counted on the penalty to def to help, but in the end it didn't matter. Grim's feat was positioned between himself and my main line of solos, which I then used to my advantage. I moved Hawk forward a bit, and then her Bokur charged Grim. Despite standing in the Gobber's cloud, Ashlynn's feat gave the Bokur enough bonus to land his first 2 strikes and cut Grim to ribbons. Definately a win from some lucky positioning and rolls. I can't complain too much about my dice. There were a couple snakeyes rolls, but the Bokur's rolling made up for it in the end. Hats off to Eric though for putting me in a really tight spot. He'd have been hard pressed to kill me in the next round with Ashlynn's feat still active against him, but he'd definately have put me away in a couple more rounds I suspect.
Monday, January 07, 2008
Warpwolf Extreme
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