Thursday, December 11, 2014

Battle Report: pCaine vs eIrusk

So what do you do with Irusk is on a hill, in a cloud, behind a delta formation of shield walled Shocktroopers? You Caine him!
Tarin shadowfired the front shocktrooper. Then Caine advanced, Thunderbolted another Shocktrooper over Irusk, then Sniped himself, feated and put shots into Irusk. Then the Defender aimed and dropped a shot right into Irusk to finish him.

I freakin love Caine!

This sort of thing is what I love about Warmachine as a game. The old No Quarter Challenge pieces in the magazines really exemplified that sort of thing and I've always approached the game in that respect. This game was especially that case because when I pulled off this maneuver, I was already losing on scenario, the Defender's cortex was blown out, Aiyana was dead, and most of my Stormblades had been wiped out. I was losing both the scenario and attrition games. Assassination was my only remaining option, so I needed to puzzle out a solution.

Tuesday, December 09, 2014


Ironclad done! This is the first pure-melee jack I've painted for Cygnar which just seemed a bit strange for some reason. Still though, looking forward to getting it on the table.

Saturday, December 06, 2014

Battle Report: Nemo2 vs Directrix

So last night this happened...

Thunderhead was right up at the front and I don't think I've ever seen a model with so many statuses on it. In addition to being down to 2 boxes remaining, he had the following effects on him: Flare (from a servitor), Harm (from Directrix's servitor), Knocked Down, Backlash (from Directrix), Failsafe (from Nemo2), and he was on fire. Ironically despite this situation, he survived the fire with 1 box left, stood up, and electro-purged a bunch of models right around him and cleared a path for the Stormclad (after being Energized by Nemo) to slam the Corallary into Directrix. The game would have been wrapped up at that point but even against a knocked down model, snake-eyes still means a miss for the Stormwall. Stupid dice!