One last post about Lock and Load 2013. As mentioned previously, the last day I was there I played a 200pt Unbound game with Tyson Koch. It was a blast despite getting completely rolled by Tyson's troll force. What follows is less of a battle report and more a photo dump with some narrative about the game.
This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Showing posts with label LL13. Show all posts
Showing posts with label LL13. Show all posts
Thursday, June 13, 2013
Monday, June 10, 2013
LL13: Wrap Up and Pic Dump
Massive photo dump follows from my Lock and Load trip. This isn't a spoiler recap post, or a recap of whatever else. It's a review of what I remembered to take picture of along with other random notes at the end.
Ok, so now to really nerd out this post, I'm going to list my "Achievements" from this trip:
And next is... oh... err... yeah, I apparently went out for drinks to my favorite bar in Seattle. Let's, uh, move on.
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![]() Ok this was just amazing. Raven from Advanced Deployment had brought her Legion army which includes 55 Shredders. I was perplexed to say the least. She has painted each one as a different type of poisonous tree frog. I had a blast chatting with her about it. The spread of them was really amazing.
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Ok, so now to really nerd out this post, I'm going to list my "Achievements" from this trip:
| There are more potential achievements, but I'll have to wait to see if I get those. Specifically appearing in No Quarter magazine in some capacity. Gotta wait till Sept apparently. |
Wednesday, June 05, 2013
RtC: Lylyth (Competition Version)
This last weekend I brought my recently painted Lylyth to Lock and Load 2013 for their P3 Grandmaster painting competition. I'll post more about the event overall in the next couple days, but I wanted to get this particular model posted up first.
Cramming this model in right before L&L was pretty tough. I could have easily spent more time on it. The camera makes it rough to look at compared to in-person as well. However I'm still pretty proud of this model. My goal was to paint her to 90% of my best ability. Parts of it made it, while others didn't.
What went well:
* Having a deadline - This really kept me focused and on task. I worked on the model nearly every day during those 2 weeks.
* Cloak - I'm quite happy with the results on the cloak. It has a good mix of color variation and I feel like I achieved the effect I was going for.
* Metals - This is where I felt really happy actually. I spent a fair amount of time working on them and got them just about as good as my current skills could get.
* Basing - This also went great, and I feel like the basing was well worth the effort. I even did shading on the moss!
* Hair - The hair worked out pretty well. I used a combination of techniques here and just sorta went crazy. Who knows if I'll ever reproduce it.
* Not sealing - I didn't actually seal this model. I was happy with the final effect and didn't want to take any chances.
What could have been better:
* Skin - The skin is pretty rough, even in person. I could have done a lot more work on that. The hands aren't bad, but the rest could have been much better.
* Pinning - I had a heck of a problem with the single pin coming loose. It survived the trip and judging, but if I were to ever use it for playing, I'd want to re-pin it to the base.
* Arrows - Ugh, I hate painting the fletching on arrows. Especially the ends of the arrows all bunched up. No matter what it looks unrealistic.
* Not enough time - I could have easily spent several more hours on this model, but just didn't have the time.
So what was the net result? Silver! Although I should point out that I entered this as a part of a battlegroup entry, including the Teraph, Raek and Naga that I'd painted previously. Interestingly enough this represents a time frame of almost 4 years. I painted the Raek in July of 2009. I'm really not sure what to think about that, but I'm extremely happy. I think the best part was when I was asking Matt DiPietro for feedback on my entries, both he and Meg Maples commented on how they really liked my battlegroup entry. Needless to say, I'm riding a wave of happy vibes right now.
Cramming this model in right before L&L was pretty tough. I could have easily spent more time on it. The camera makes it rough to look at compared to in-person as well. However I'm still pretty proud of this model. My goal was to paint her to 90% of my best ability. Parts of it made it, while others didn't.
What went well:
* Having a deadline - This really kept me focused and on task. I worked on the model nearly every day during those 2 weeks.
* Cloak - I'm quite happy with the results on the cloak. It has a good mix of color variation and I feel like I achieved the effect I was going for.
* Metals - This is where I felt really happy actually. I spent a fair amount of time working on them and got them just about as good as my current skills could get.
* Basing - This also went great, and I feel like the basing was well worth the effort. I even did shading on the moss!
* Hair - The hair worked out pretty well. I used a combination of techniques here and just sorta went crazy. Who knows if I'll ever reproduce it.
* Not sealing - I didn't actually seal this model. I was happy with the final effect and didn't want to take any chances.
What could have been better:* Skin - The skin is pretty rough, even in person. I could have done a lot more work on that. The hands aren't bad, but the rest could have been much better.
* Pinning - I had a heck of a problem with the single pin coming loose. It survived the trip and judging, but if I were to ever use it for playing, I'd want to re-pin it to the base.
* Arrows - Ugh, I hate painting the fletching on arrows. Especially the ends of the arrows all bunched up. No matter what it looks unrealistic.
* Not enough time - I could have easily spent several more hours on this model, but just didn't have the time.
So what was the net result? Silver! Although I should point out that I entered this as a part of a battlegroup entry, including the Teraph, Raek and Naga that I'd painted previously. Interestingly enough this represents a time frame of almost 4 years. I painted the Raek in July of 2009. I'm really not sure what to think about that, but I'm extremely happy. I think the best part was when I was asking Matt DiPietro for feedback on my entries, both he and Meg Maples commented on how they really liked my battlegroup entry. Needless to say, I'm riding a wave of happy vibes right now.
Monday, May 27, 2013
LL13: Progress, Pain, and Procrastination
I think the bigger challenge I'm facing is packing all my models. I want to bring my Croxorz and my Legion, but that's some 150 models, including 2 huge bases. Well, 3 counting Lylyth 3, but she's not fully assembled so it's not a big deal. In any case, I'll figure it out. Driving has an advantage of storage options that wouldn't necessarily be flying-friendly.
Wednesday, May 22, 2013
LL13: Impressions of Preparing
This is sort of a massive mash-up post. It's a combination of musings about going to Lock and Load, preparing for a painting competition, and just a general update of things going on at my painting desk. Rather than go into a lot of detail, I'm just going to include a lot of pictures and short notes.
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