Apologies in advance, this post is going to be like 3 posts in 1, and longer than a normal gallery entry. I'll start with the normal gallery entry stuff and then move on to the Road-to-Competition stuff.
So here's my competition War Hog, in all his final glory! I have no idea how many hours I spent on this guy. Overall this model was pretty cool. Organic parts, mechanical parts, and just generally pretty interesting. He was pretty big and complex though, which made painting him pretty challenging. I should note that I didn't seal him since he is unlikely to be used on the table, and also sealing him would have affected the effects on the metals that I spent a lot of time on. So he's likely to just sit on the top shelf of my models cabinet where all the other best stuff sits. Perhaps sad, but honestly I'm not really very interested in playing Farrow at present, and regardless of whether I did play them or not, I had intended to paint this model.
What went well:
* Metals - I seriously feel like the metals worked out really well on this model. I spent a lot of time on them, both in terms of weathering and shading. I'm one of those people that like the look of metallic metal paints rather than NMM.
* Flesh - I spent a lot of time here too. It's not perfect, but I feel like the extra effort really paid off.
* Overall composition - Much of my time near the end was making little tweaks here and there to bring the overall composition together. I gathered a lot of feedback from people/places I trust on this. That leads me to...
* Getting feedback - Definitely very helpful. Not just friends getting in person viewings, but I also posted on the BrushThralls forum for feedback and got some really helpful critique. I'll definitely be doing that again for future competitions.
What could have been better:
* Not getting exhausted - Ugh! By the end, after having been working on it off and on for almost 2 months (just painting), I was ready to be done. I was pretty sick of looking at it in fact. I need a better way to tackle such large projects if I'm going to do them this seriously.
* Pigments - In all fairness, this was the first time I used dry pigments, so I'm still getting the hang of them. They were too thick in some places. I definitely like them though, and I'm looking forward to using them more in the future.
* Some details get lost - The model is huge and complex with a lot of details. I feel like some of the detailing work I did wound up lost in the overall complexity of the model.
Ok, so all that aside, time to talk about the competition itself. This year I entered the "masters" level which is still an "open judging" system, but did not place at all. According to the competition organizer, I was super close to getting a bronze. I was in good company actually, as there were other masters entries that didn't place, much to my surprise actually. There was a 40K Tyrant that was pretty impressive I though, but didn't get anything either. I can honestly say I'm not terribly disappointed. Why? Well...
After the awards ceremony I got a chance to sit down with Derek Schubert and he spent probably 20 minutes giving me an in-depth critique of my model. It was very education, and I am very grateful to him for his time. I've included notes about his feedback below, but before that I'll close with some things that I'm taking away to keep in mind for next year:
* Smaller model - Yeah, this one was too big. It's impressive, but smaller is better for the competition I think.
* Avoid metals - I think my love of metallics and trying to refine that style doesn't mesh well with the judges' perspectives. I'm probably better off avoiding them next year.
* Forced lighting perspective - This is something I'm still not comfortable with, but I think it's something I need to keep in mind.
* Telling a story - The model needs to tell a story much better. Overall composition is one thing, but if the model is able to convey a story then I'll have succeeded much better. It's not enough for the War Hog to be angry. There needs to be more of a sense of what's going on. I think my model selection for last year needs to take that into account.
Ok, I can't really handle posting anything more about this model. I'm done, and well past ready to be done. Time to move on to something faster and crank out some army stuff. I'll start thinking about the next competition in a couple months. In hindsight, I may not have even gotten a bronze, but I definitely feel like I painted like I had a pair!
So here's my competition War Hog, in all his final glory! I have no idea how many hours I spent on this guy. Overall this model was pretty cool. Organic parts, mechanical parts, and just generally pretty interesting. He was pretty big and complex though, which made painting him pretty challenging. I should note that I didn't seal him since he is unlikely to be used on the table, and also sealing him would have affected the effects on the metals that I spent a lot of time on. So he's likely to just sit on the top shelf of my models cabinet where all the other best stuff sits. Perhaps sad, but honestly I'm not really very interested in playing Farrow at present, and regardless of whether I did play them or not, I had intended to paint this model.
What went well:
* Metals - I seriously feel like the metals worked out really well on this model. I spent a lot of time on them, both in terms of weathering and shading. I'm one of those people that like the look of metallic metal paints rather than NMM.
* Flesh - I spent a lot of time here too. It's not perfect, but I feel like the extra effort really paid off.
* Overall composition - Much of my time near the end was making little tweaks here and there to bring the overall composition together. I gathered a lot of feedback from people/places I trust on this. That leads me to...
* Getting feedback - Definitely very helpful. Not just friends getting in person viewings, but I also posted on the BrushThralls forum for feedback and got some really helpful critique. I'll definitely be doing that again for future competitions.
What could have been better:
* Not getting exhausted - Ugh! By the end, after having been working on it off and on for almost 2 months (just painting), I was ready to be done. I was pretty sick of looking at it in fact. I need a better way to tackle such large projects if I'm going to do them this seriously.
* Pigments - In all fairness, this was the first time I used dry pigments, so I'm still getting the hang of them. They were too thick in some places. I definitely like them though, and I'm looking forward to using them more in the future.
* Some details get lost - The model is huge and complex with a lot of details. I feel like some of the detailing work I did wound up lost in the overall complexity of the model.
Ok, so all that aside, time to talk about the competition itself. This year I entered the "masters" level which is still an "open judging" system, but did not place at all. According to the competition organizer, I was super close to getting a bronze. I was in good company actually, as there were other masters entries that didn't place, much to my surprise actually. There was a 40K Tyrant that was pretty impressive I though, but didn't get anything either. I can honestly say I'm not terribly disappointed. Why? Well...
After the awards ceremony I got a chance to sit down with Derek Schubert and he spent probably 20 minutes giving me an in-depth critique of my model. It was very education, and I am very grateful to him for his time. I've included notes about his feedback below, but before that I'll close with some things that I'm taking away to keep in mind for next year:
* Smaller model - Yeah, this one was too big. It's impressive, but smaller is better for the competition I think.
* Avoid metals - I think my love of metallics and trying to refine that style doesn't mesh well with the judges' perspectives. I'm probably better off avoiding them next year.
* Forced lighting perspective - This is something I'm still not comfortable with, but I think it's something I need to keep in mind.
* Telling a story - The model needs to tell a story much better. Overall composition is one thing, but if the model is able to convey a story then I'll have succeeded much better. It's not enough for the War Hog to be angry. There needs to be more of a sense of what's going on. I think my model selection for last year needs to take that into account.
Ok, I can't really handle posting anything more about this model. I'm done, and well past ready to be done. Time to move on to something faster and crank out some army stuff. I'll start thinking about the next competition in a couple months. In hindsight, I may not have even gotten a bronze, but I definitely feel like I painted like I had a pair!