This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Sunday, November 30, 2008
Master Gunner Dougal MacNaile
Saturday, November 29, 2008
Cephalyx Slaver
Gandalf
Wednesday, November 19, 2008
Midwinter (take 2)
There's a time for speed painting. There's a time for detailed paint jobs. And then, there's a time for experimentation. This was one of those times. Now as a disclaimer, it's important to note that I never expected this to turn out great. I expected to fail miserably.
The Vision: I'd always been inspired by this paintjob. The OSL work is remarkable, and the limited palette makes for a really compelling piece. For some time now, I've wanted to try my hand at something like this.
The Setup: Again, I knew full well that it would not turn out even remotely close to what EricJ did. He's so far out of my league that there's several leagues between us. But, I firmly believe that the difference between an average painter and a good painter is that the former settles for what he can do, and the latter forces himself to push his limits and learn new things. This was me trying to push my limits and move out of my comfort zone. I've dabbled in OSL before, but this was a gigantic departure from what I'd done before.
The Canvas: I chose Midwinter to use for this experiment. He seemed an obvious choice, and since I'd already done one before, it seemed like a good opportunity to experiment.
The Results: Well, I give myself a B for effort, and a D for execution. I could have easily put more effort into this, but it was uncharted territory. I decided early on that I'd just dive right in and study it after I finished. The reason is that until the whole piece is done, it's hard to really analyze the overall OSL effect.
I used a total of 8 different paints for this model, counting black and white. I used no washes, and no inks.
I'm not too happy with the overall brightness balance. The OSL broke down for me in application when I needed to start thinking about distance and incidence angles and such. Clearly an area where I could use more practice, but it was quite the learning experience.
The lighting on the ground has too sharp of an edge to it also. It could have benefited from a little fuzzing to make it more realistic.
The runes on the back turned out pretty well I think. I opted for smaller runes to include more of them, but the implementation would have been the same if I'd done larger ones.
The center of the model, around the amulet on his chest and such, tended to get a little muddled. This could have been more crisp, but it was a facet of the model that I didn't anticipate when I chose it. The OSL is really hard to handle in those little details.
The Photos: Ok, here I had a huge failure. The photos aren't terrible, but they could obviously be much better. I have no experience photographing dark models like this, and particularly in a situation where it really should have a black background instead of gray. So, I tried a couple different versions for comparison purposes. Both sets are bad, but it'll give you a general idea of how the model looks.
Overall: It was nice to do this as an experiment, and I certainly learned a lot by doing it. I'm glad I didn't dwell on it too much either. It will look strange on the battlefield, but I could care less about that.
To my readers: If there are any of you out there, I'd appreciate feedback on this experiment. Let me know what you notice that doesn't look good and leave a comment. I'm very interested to get others' perspectives.
The Vision: I'd always been inspired by this paintjob. The OSL work is remarkable, and the limited palette makes for a really compelling piece. For some time now, I've wanted to try my hand at something like this.
The Setup: Again, I knew full well that it would not turn out even remotely close to what EricJ did. He's so far out of my league that there's several leagues between us. But, I firmly believe that the difference between an average painter and a good painter is that the former settles for what he can do, and the latter forces himself to push his limits and learn new things. This was me trying to push my limits and move out of my comfort zone. I've dabbled in OSL before, but this was a gigantic departure from what I'd done before.
The Canvas: I chose Midwinter to use for this experiment. He seemed an obvious choice, and since I'd already done one before, it seemed like a good opportunity to experiment.
The Results: Well, I give myself a B for effort, and a D for execution. I could have easily put more effort into this, but it was uncharted territory. I decided early on that I'd just dive right in and study it after I finished. The reason is that until the whole piece is done, it's hard to really analyze the overall OSL effect.
I used a total of 8 different paints for this model, counting black and white. I used no washes, and no inks.
I'm not too happy with the overall brightness balance. The OSL broke down for me in application when I needed to start thinking about distance and incidence angles and such. Clearly an area where I could use more practice, but it was quite the learning experience.
The lighting on the ground has too sharp of an edge to it also. It could have benefited from a little fuzzing to make it more realistic.
The runes on the back turned out pretty well I think. I opted for smaller runes to include more of them, but the implementation would have been the same if I'd done larger ones.
The center of the model, around the amulet on his chest and such, tended to get a little muddled. This could have been more crisp, but it was a facet of the model that I didn't anticipate when I chose it. The OSL is really hard to handle in those little details.
The Photos: Ok, here I had a huge failure. The photos aren't terrible, but they could obviously be much better. I have no experience photographing dark models like this, and particularly in a situation where it really should have a black background instead of gray. So, I tried a couple different versions for comparison purposes. Both sets are bad, but it'll give you a general idea of how the model looks.
Overall: It was nice to do this as an experiment, and I certainly learned a lot by doing it. I'm glad I didn't dwell on it too much either. It will look strange on the battlefield, but I could care less about that.
To my readers: If there are any of you out there, I'd appreciate feedback on this experiment. Let me know what you notice that doesn't look good and leave a comment. I'm very interested to get others' perspectives.
Saturday, November 15, 2008
Company Halt!
Well, the last week was pretty hectic, and now that the weekend rolled around, I ended up doing a ton of painting. I probably used over a gallon of paint in fact. Instead of miniatures though, I was helping my wife paint our stairwell and upstairs hallway. As she put it, "Since you like painting so much, how about you help me paint!", and so I did. Work has been severely kicking my ass and leaving me a vegetable in the evenings, and I was a little burnt out after painting Grim that this was a nice break. Hopefully I can find my muse again tomorrow.
Monday, November 10, 2008
Grim Angus
I'm still not feeling very good about my zenithal highlighting skills, but it's coming along. It's just hard to think that way still. The face could have used a bit more work too, as the highlights seem to be much less dramatic than everything else. I won't even comment on the shirt/pants except to say that for some reason the color rubs me the wrong way, but I can't pin down why.
Sunday, November 02, 2008
November Happiness
It occurred to me this afternoon while painting that my "challenge" for October was totally blown out of the sky. I had intended to just finish Kraye, the Vassal and the Redeemer. In addition to those 3, I also painted 10 Bane Thralls and Deneghra! Somehow I got my groove back and hadn't noticed. Granted, many of those were "speed painted", but I did get a lot of models painted, and to my own tabletop standards.
So, November brings with it the promise of time to paint (as work will be hopefully calming down soon), and the threat of holiday activities. In light of that, I'm going to set a new challenge for myself. My goal is to paint Grim, Midwinter, Dougal, and one other as yet unspecified model. I'm going to aim for quality over quantity in this batch. Hopefully I'll get more painted than just 4 models, but this is my goal.
On a side note, I did some swapping with Lance to get his Legion box set models along with Thagrosh. I've been fancying some of the Legion models for a while so this felt like a first step towards that doom. Legion will likely end up being similar to Cryx for me in that I'll select models I like and aim for a balance of quality and speed.
So, November brings with it the promise of time to paint (as work will be hopefully calming down soon), and the threat of holiday activities. In light of that, I'm going to set a new challenge for myself. My goal is to paint Grim, Midwinter, Dougal, and one other as yet unspecified model. I'm going to aim for quality over quantity in this batch. Hopefully I'll get more painted than just 4 models, but this is my goal.
On a side note, I did some swapping with Lance to get his Legion box set models along with Thagrosh. I've been fancying some of the Legion models for a while so this felt like a first step towards that doom. Legion will likely end up being similar to Cryx for me in that I'll select models I like and aim for a balance of quality and speed.
Saturday, November 01, 2008
From the Painting Desk: Detail Management
On a side note, I figured I'd share a tip that I've found handy. When I'm working on a model that has many little details (like Grim), I find that it helps to keep a list of details left to do. Usually I don't start this list until about two thirds of the way toward completion. Often I'll make the list pretty detailed and then scratch them off as I do them. Sometimes as I continue to paint I'll spot other bits that I hadn't written down (hence starting the list at about 2/3 done). Below is an example list for Grim:
- Goggles Strap
- Belt Pouch
- Extra Nets
- Net Gun
- Rifle Blade
- Rifle Scope
- Rifle Trigger
- Rifle Runestone
- Shoe Armor
- Shoulder Armor
- Glove Runes
- Glove Armor
- Bottle
- Coat Runestone
- Backpack Runestone
- Buckle
Subscribe to:
Posts (Atom)