This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Sunday, October 17, 2010
From the Desk: Forsaken Conversion, part 6
Friday, October 15, 2010
From the Desk: Forsaken Conversion, part 5
I also wrapped up the pair of Stingers the other night, but we have family visiting and my photo setup is torn down while the guest room is in use for the next couple weeks, so they will just have to wait before I get pictures of them up.
Thursday, October 07, 2010
From the Desk: Forsaken Conversion, part 4
Sunday, October 03, 2010
From the Desk: Chaos and Tragedy
Quick post to share the status of my desk. First, the tragic news: I broke my last smaller drill bit. I've been trying to find new bits for a while (and in fact have an order on its way currently), but I'm having a heck of a time finding a good source of micro drill bits that work well on metal. I was tempted to pick up the only set of bits at the local hobby store, but paying $15 for a set of bits that only had one in the whole set that I wanted seemed silly. So, work on the Forsaken bodging is on hold temporarily while I wait for the new bits to come in.
Now the chaotic news: This is a picture of what's currently on my desk. This is just the active stuff. Now normally I only work on 1-2 projects at a time (it's my process and what works for me). But somehow I got into a mode where I was working on a bunch of things all at once and some stuff started jumping ahead in the queue. The 2 Ravagores (partially assembled) jumped up in the queue so that I could have them for an upcoming Mangled Metal tournament at my LGS this coming Saturday. The Forsaken of course is an active bodging project. The Harriers and Stingers have been sitting in their current state for a couple weeks now (since I finished the Teraph). Corbeau has been in her state for even longer, and is in danger of getting demoted back into the storage container soon. The Sorceress was a recent assembly completion, even though I'm deluding myself into thinking I'll start painting her soon. And Thrullg is something I was hoping to just start throwing washes on, but again, mere delusion I suspect. Not pictured are a primed McBain, 3 Spell Martyrs, and a half assembled Absylonia which I have demoted off of my desk and back into the storage bin. I'm trying to stay purely focused on my Legion force just to stay focused, even though I'd love to start finishing out the lingering couple of models for all the other factions that I have.
Anyway, that's it for tonight. Apologies to those looking forward to the next installment of the Forsaken bodging. It'll probably be a few more days until I'm back to work on it.
Anyway, that's it for tonight. Apologies to those looking forward to the next installment of the Forsaken bodging. It'll probably be a few more days until I'm back to work on it.
Friday, October 01, 2010
From the Desk: Forsaken Conversion, part 3
Well that's enough for tonight, and I'm trying to get my Ravagores assembled so I'll hang up the tools for now and work on it some more over the weekend.
Thursday, September 30, 2010
From the Desk: Forsaken Conversion, part 2
I had intended to get work done on my Ravagores, but my dremel's battery was dead so while it charges I figured I'd get some more work done on the Forsaken conversion.
After trimming all the pieces, the first big step was to start cutting off what I didn't need. I took out my trusty jeweler's saw and cut away at Cylena, severing out her midsection. I decided to keep the belt and cut everything off below that. I had debated whether to keep the little waist-cape, but that would have required much more cutting for little gain. I also tried to cut her head off as close to the shoulder level as possible.
Next was the easy task of cleaning up unnecessary metal around the Forsaken head's neck as well as splitting up the spine into the pieces I needed. Note that the "spine" of the Forsaken sculpt actually forms the top and back of the head as well, so it was necessary to keep that top part. The bottom part of the spine turns into the tail which was, of course, quite necessary. I'm honestly debating making the tail longer with a minor amount of GS work, but I'll cross that bridge when I get there.
At this point it's starting to be possible to visualize where the project is going. Laying out the pieces I noticed a couple points of concern. First is that the midsection is noticeably smaller than the legs are, which will give some odd proportions. Second is that the arms look like they are going to work out quite well, provided that I pin them properly.
Ok, that's today's update. Not a huge amount of work, but this step really helped me to get a handle on where this is headed. I should note that although there's no picture here, I went ahead and GS'd the head and spine top together to get a jump on that bit of work. Next time I plan on focusing on getting the torso and legs put together.
Ok, that's today's update. Not a huge amount of work, but this step really helped me to get a handle on where this is headed. I should note that although there's no picture here, I went ahead and GS'd the head and spine top together to get a jump on that bit of work. Next time I plan on focusing on getting the torso and legs put together.
Wednesday, September 29, 2010
From the Desk: Forsaken Conversion, part 1
When I first decided to start building a Legion list, I was only focused on models that I really honestly wanted to paint. Then I started playing Legion more seriously and started to pick up models that I was less interested in painting due to their need on the battlefield. The Forsaken quickly came up as a necessity for Fury management. However the sculpt leaves much to be desired for me. I'm not a fan of the static pose making him look like a 1920's gentlemen vampire. Hence I began hatching a plan to bodge together my own version of a Forsaken. This is the first in a series of posts on this bodging project.
The first step was to figure out how to construct my alternate Forsaken. I didn't want to do much sculpting myself so I went to the PP parts store and started searching around. Today my resulting bits order arrived. Now I should note that according to the PP conversions policies, I'm borderline at best and may have picked bits that will not actually qualify as a legal conversion, but I tried to follow the spirit of those rules.
I decided to keep the claw arm from the original model, along with the head and the spine. The spine will likely get cut up into pieces though. For the wing arm, I opted to use Absylonia's wing arm. For the legs, the Incubi lower body was a great swap since it kept the feet in the same style as the original Forsaken. That left me with the challenge of a torso. I wanted to find a female torso, so that quickly limited my options. I wanted to find something in a similar style to the normal blighted Nyss so that it matched the army. Cylena fit the bill nicely, although it will require some serious cutting and chopping to make it work.
Well, that's enough for this first post. I'm juggling multiple projects, but hopefully I can stay on this one to keep the updates rolling.
I decided to keep the claw arm from the original model, along with the head and the spine. The spine will likely get cut up into pieces though. For the wing arm, I opted to use Absylonia's wing arm. For the legs, the Incubi lower body was a great swap since it kept the feet in the same style as the original Forsaken. That left me with the challenge of a torso. I wanted to find a female torso, so that quickly limited my options. I wanted to find something in a similar style to the normal blighted Nyss so that it matched the army. Cylena fit the bill nicely, although it will require some serious cutting and chopping to make it work.
Well, that's enough for this first post. I'm juggling multiple projects, but hopefully I can stay on this one to keep the updates rolling.
Friday, September 24, 2010
Teraph
For the base, I decided to keep with my rock theme for beasts, but I wanted to give a hint of the dig in ability that he has, so I sculpted a little fake mud on the rocks where his feat are placed. I know, I know... you can't dig into rock. You know what? Artist's prerogative.
Last note, his 7 appendages made it that much harder to reach all of the spines, the chitin, and the skin. There were a number of little mistakes that I had to clean up afterwards. Don't get me wrong, I still liked painting this model. It was just challenging and others out there that have a Teraph in their queue to paint should be aware of the challenges to reach all the parts of the model if you fully assemble it and attach it to the base before painting.
Thursday, September 23, 2010
A Horrible Horrible Destructotron
Ultra-quick battle report time! Pardon the terrible pictures. It was also a heavily proxied game, particularly on my side.
Me: eLylyth, 2 Ravagores, Seraph, Teraph, Shredder, Stinger, 2 Shepherds, Forsaken, 5 Raptors, Thrullg.
Henry: Gunnbjorn, Bomber, Slag, Impaler, 10 Pyg Bushwhacker, Champs, 3 Longriders, 4 Krielstone Bearers with UA, Fell Caller, Runebearer
We used the Warmachine Battlefield Generator to set up our board, and the trolls won the initiative which was painful for me. I used my feat on the first round to lay out scather templates on most of the Pygs and then rolled up Thrullg into melee and put Counterblast on the nearby Teraph to create a no-win situation for them. This configuration of pain was referred to as the "horrible horrible dustructotron". However the sneaky trolls managed to wriggle out of the situation. Later in the game, as I was backing up and shooting, I had a chance to try and drop Pin Cushion on Gunnbjorn through the Spell Martyr. Unfortunately the spell missed, otherwise it would have probably been game over.
Eventually I was just continuing to back up into the corner and was down to just eLylyth and the 2 Ravagores. A clever use of a Pyg for the Bomber to target, along with just enough ranged, let the Bomber drop a boosted blast damage on her and finish the job. If it wasn't for that, I could have eventually mopped up probably, but it would have been dangerous.
Honestly, I haven't laughed so hard during a game for quite some time. Even though I lost, I feel like I won because it was such a fun game. Plus, I got to test out the Ravagore which led me to purchase 2 of them today. They will undoubtedly jump up in my painting queue ahead of many other things. I have to give a hats off to Henry's dice: I can't recall seeing so many successful tough checks before! Some of those Pygs survived 3 or more tough checks! Anyway it was great to try out the Ravagore and get a little more practice with a number of models that I haven't had much experience with and feel moderately successful.
Me: eLylyth, 2 Ravagores, Seraph, Teraph, Shredder, Stinger, 2 Shepherds, Forsaken, 5 Raptors, Thrullg.
Henry: Gunnbjorn, Bomber, Slag, Impaler, 10 Pyg Bushwhacker, Champs, 3 Longriders, 4 Krielstone Bearers with UA, Fell Caller, Runebearer
Honestly, I haven't laughed so hard during a game for quite some time. Even though I lost, I feel like I won because it was such a fun game. Plus, I got to test out the Ravagore which led me to purchase 2 of them today. They will undoubtedly jump up in my painting queue ahead of many other things. I have to give a hats off to Henry's dice: I can't recall seeing so many successful tough checks before! Some of those Pygs survived 3 or more tough checks! Anyway it was great to try out the Ravagore and get a little more practice with a number of models that I haven't had much experience with and feel moderately successful.
Friday, September 17, 2010
Scythean
On a side note, I picked up a Flip Video and have started experimenting with it a bit. If there's any interest out there in video samples of painting techniques (such as the 2-brush technique), I'd love to hear. It's just the sort of motivation I need to figure out this whole video posting thing. Until next time, paint like you have a pair!
Sunday, September 12, 2010
From the Desk: Why I Love Painting Legion Beasts
Now, as a quick aside, I want to reflect on why I personally really enjoy painting Legion. The models are striking to me personally, but that's not the main reason. It has to do with a combination of simplicity and opportunity.
The simplicity comes in the form of the sculpts. They have a simplicity in that they don't have a ton of little detailed items all over (unlike troll models I must say). Most of the beasts have 2-3 primary features (chiton, skin and armor) that covers 80% or more of the surface. What this means is that after doing the chiton and skin it feels like I've made a ton of progress. By coming up with a process that makes painting the chiton quick (washes over white primer), I can make large strides in a short amount of time.
The opportunity comes in the form of having a spacious "canvas" to work on. The larger muscled surfaces of the skin allow for me to experiment with shading and texturing surfaces. The chiton has plenty of detail to its surface which can be brought out using washes. Overall the sculpts create opportunities for me to practice new techniques and don't constraint what I "must" paint like other overly detailed sculpts do.
Well, that's enough of that prattle for tonight. Painting the Scythean definitely has me excited to paint the Ravagore once it releases!
Tuesday, August 31, 2010
Incubi, take 2
I'm not dead yet! Last night I managed to put the final work into this second set of Incubi and get them sealed. I've been working on them for a while now, but due to events in my life (described more below for those curious) I was unable to stay focused on them.

It is interesting to compare this set to the previous set. I think the bloodied flesh on the first ones came out better in color tone (although less smoothly blended), whereas the chiton on the heads definitely came out better on the new set. There are also some consistency differences between the two sets. I had forgotten how tedious these guys were to paint, with so many little details to work. If I wasn't painting a set of 5 at once, I could reasonable spend a lot of time on a single one.
On a side note, my recent lull in activity is due to other events in my life being pretty intense. My wife and I adopted a little boy which will likely prompt me to do a series of posts on making this hobby more kid safe. I'm actually pretty surprised that I was able to get any painting done given all the recent events in my life. Anyway, enough of that prattle. Today I need to run to my LGS to pick up more green stuff so that I can continue assembly of the Scythean.
It is interesting to compare this set to the previous set. I think the bloodied flesh on the first ones came out better in color tone (although less smoothly blended), whereas the chiton on the heads definitely came out better on the new set. There are also some consistency differences between the two sets. I had forgotten how tedious these guys were to paint, with so many little details to work. If I wasn't painting a set of 5 at once, I could reasonable spend a lot of time on a single one.
On a side note, my recent lull in activity is due to other events in my life being pretty intense. My wife and I adopted a little boy which will likely prompt me to do a series of posts on making this hobby more kid safe. I'm actually pretty surprised that I was able to get any painting done given all the recent events in my life. Anyway, enough of that prattle. Today I need to run to my LGS to pick up more green stuff so that I can continue assembly of the Scythean.
Wednesday, August 04, 2010
Blighted Legionnaires
Next up on the painting queue are my second set of Incubi. It was very entertaining to put 10 of them in my list at the tournament and I'm looking forward to doing that again in the upcoming Genesis event.
Tuesday, August 03, 2010
Testing New Toys
This post gets one of those obligatory "ignore this post" warnings. I'm experimenting with posting from my iPad. Also in the toy stack is having transferred the photo from my camera to the iPad using the new adapter, editing the photo using Photoshop.com mobile, and uploading it to a new Photoshop album.
This is a sample direct reference to an album photo.
Sunday, July 25, 2010
Bait and Switch
Overall the tournament was very fun, but I'm going to skip details on most of it. I lost both games (due to sloppy playing) and got a by in the second round, so it wasn't very eventful. However, my first game deserves some highlighting...
An eButcher vs Thagrosh throwdown was just what I needed to get my enthusiasm back. This was an epic battle. eButcher busted his feat early on to rail into my army, but it didn't cut deep enough. I retaliated back, clearing out all his Doom Reavers and making a run on eButcher but coming up just short. In the picture above, you can see how the Carnivean came up about 1/2" short on his charge, and the Angelius made it there but couldn't finish the job on his own. In hindsight, I should have had the Angelius fly back and do a push power attack to give the Carnivean the necessary push to get there. eButcher retaliated and cut down both heavy beasts during his turn. After that, I made a run with Thagrosh but because I failed to measure my control area correctly during the charge, I left myself just out of Mutagenesis range of the War Dog, and left myself open. At the end we shook hands and both commented how it was one of the most fun games we'd played in a while.
Sunday, June 27, 2010
Angelius
Saturday, June 26, 2010
Megalith
Thursday, June 24, 2010
From the Desk: More Megalith Progress
Battle Report: 4 Player Madness
Better late than never! I finally got a chance to do this write up on the 4 player madness battle we played the other day.
The scenario was pretty crazy. Teams of 2 were randomly decided and each army's goal was to deliver a package to their team mate. The packages could only be carried by the warcasters' battlegroups, and could be handed off as a free action. Each player started on a different edge of the board with team mates being on opposite sides. We decided to go with a clockwise activation order rather than activating teams at a time. Little did we know the chaos this would end up causing.
I can't recall the details of the armies unfortunately, but here's a high-level summary. Team 1 was myself playing MacBain (!) and Aaron playing Stryker. Team 2 was Lance playing eAsphyxious and Henry playing Grissel. As it worked out, Aaron went first, followed by Lance, then myself, then Henry. The deployment was crazy, with people very close to each other right at the start of the game. More on that later.
This battle was crazy vicious. Cygnar and Cryx were mixing it up right on turn 1, with Satyxis boldly rushing in to cause chaos. MacBain used his feat on turn 1, and Stryker on turn 2 to avoid complete devastation. The terrain helped to funnel most things toward the middle as well, but with Cryx's speed, things tended to pour right into Cygnar's face. There was a crazy dual-caster-kill event that took place, with Stryker (actually the journeyman) killing eAsphyxious, and then a mob of Satyxis killing Stryker right afterwards.
In the end, MacBain was the last caster left on the table, but there were still random models running around (leftover Satyxis, a Brute Thrall, a Withershadow, a couple Troll Champs). We decided to play it out and in the end I just wasn't familiar enough with MacBain to get him loosened up and he went down. Total carnage!
All around, it was a seriously fun game. Afterwards we talked a bit about the scenario and came up with a couple ideas on how to alter it:
* Replace the "package" with an actual courier model who must be escorted. We had a lot of ideas on that as well, like giving him special actions he could use to increase his survivability.
* The clockwise turns worked out pretty well, but the deployment aspect was pretty vicious. It would definitely need some tweaking.
Anyway, good fun was had by all, and I'm definitely looking forward to tweaking and trying this again.
* Replace the "package" with an actual courier model who must be escorted. We had a lot of ideas on that as well, like giving him special actions he could use to increase his survivability.
* The clockwise turns worked out pretty well, but the deployment aspect was pretty vicious. It would definitely need some tweaking.
Anyway, good fun was had by all, and I'm definitely looking forward to tweaking and trying this again.
Sunday, June 20, 2010
From the Desk: Getting Stoned with Megalith
I also got to play in a 4 player game yesterday with an amusing scenario. I'll post pictures and a battle report tomorrow (hopefully) but here are a few quick highlights:
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