Here's Kallus! This was an intriguing model to paint. On the one hand this is a relatively simple model to paint in that most of the surface is metalics. On the other hand, I wanted to paint Kallus so that he stood out well and the various areas were easily readable by the eye. With so much area being metalics, there's a unique challenge to make the distinct metalic areas pop and stand out from each other, and yet keep all the non-metalic surfaces in balance as well. Thus I tried to get a good balance of contrast and brightness between the metalics and the non-metalics. I also tried to use forced shadows to make the metalic areas readable from each other.
So did I succeed? Well you can be the judge. I feel like I half succeeded. Some portioned worked out well like the skirt and hair. Other surfaces like the hands and hilt didn't work quite so well, but were ok. The face however was really hard to get to and so I don't feel like it worked out nearly as well.
Next up will be Rhyas!
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