This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Saturday, March 31, 2012
From the Desk: Color Choices Book Review
Book title: Color Choices
Author:Stephen Quiller
This book came recommended to me by another painter, and I have to say it was definitely worth the read. The intended audience of this book however is not really that close to the miniature painting hobby domain. Now before I continue with this review, I should make clear that I am not very educated on art history and will freely use terms that I may not fully understand. With that disclaimer in mind, I'm aiming to give a review of this (quite good) book from a miniature painter's perspective.
What I learned:
This book is jam packed with information about color, color schemes, and approaches to choosing a palette of colors for a subject. Perhaps the first big lesson was that there are other color wheels out there besides the classic one. The "Quiller Color Wheel" (laid out by Stephen Quiller obviously) has a slightly different arrangement of colors. Without getting into too many details about it, one of the things I found fascinating was the arrangement of colors such that if yellow is at 12:00 on the wheel, a grey scale bar can be put beside the wheel going from white at the top (aligned horizontally with yellow) to black (aligned with purple) and represent the relative brightness of the colors in horizontal alignment with the grey scale.
This book really gave me a stronger eye for the hue of a color. More on that later, but a preview is that I had 2 color wheels on my desk. I had never noticed it before, but the hue of the colors on each of them varied a bit. I have since retired the color wheel that I consider to be less accurate. This "gift" so to speak, from this book, is probably the most valuable lesson I learned.
It also goes over in detail the traditional color schemes: monochromatic, complementary, harmonious, split complimentary, and triadic. Although I knew about all of these before, Quiller goes over them in a bit more detail and talks about strategies in employing them. I found this additional perspective to be fairly interesting.
What I liked:
First, this book gave me motivation to use my own paints (P3 mainly) to experiment with putting together my own reference color wheel. The color value chart on the side of the color wheel is another part I really liked. I'll be doing more posts on that later.
Second, this book got me to experiment more with color. I've got a few swatches of color mixing that I used to get a better handle on how colors mix together.
Third, Quiller does a good job of reinforcing the need to feel one's way through the project. He's a big proponent of connecting with his subject and channeling that feeling of connection to make the production really come alive. I found it to be a good balance between discipline and freedom that he portrays. Subtle and unclear perhaps, but I appreciated it nonetheless.
What I didn't care for:
Straight up, this book is geared towards "2D" artists, and many of the examples are primarily done in an impressionist style with watercolors. This makes it a much more challenging exercise to translate it into miniature painting. The impressionist part is probably less challenge. Watercolors on the other hand behave very differently from acrylics.
Second, the color printing quality was somewhat lacking. Different color wheels presented in the book in different places have different hues. Now whether this was intentional or not I have no idea, but as a student to the book, it was frustrating to say the least.
What I would have liked to have:
Honestly I think this was a good book. It required a bit of heavy mental lifting on my part to really absorb it, but this book inspired me to experiment with my own paints in a way that no other book or class or piece of advice has ever done before. If anything I would have just preferred to have a stronger feeling that the color printing quality was consistent throughout the book.
Sunday, March 25, 2012
RtC: McMore McBain
No pictures tonight cause it's late and I'm tired. But I spent a little more time on McBain. Last night I also took him over for my buddies to look at and give me feedback. I also took along the Gorten I got from DeadDogg, and my WarHog from last year's Kubla competition. The whole idea was to have points of comparison to work with and really put a super critical eye on McBain. The feedback was super helpful. Here's the highlights:
- Turning the model upside-down revealed some small unpainted places which need cleaning up. There were also unshaded sections of the armor on the under sides.
- The metal on the sword needs more work. I'm debating throwing just a splash of hue into it somehow.
- Lots of stuff was good, like the face and the base.
- As a point of comparison, they had a hard time deciding between Gorten and McBain. There were good points on both models. This comparison was actually super helpful. Things like the face on Gorten is awesome, but almost too dramatic of shading.
- A visiting "uninitiated" person commented that she liked the WarHog better because it was larger and easier to see what was going on. However an interesting comment revealed that the WarHog also had places that weren't exactly intuitive what was going on. Admittedly, the WarHog had more experimentation going on, whereas McBain is focused on skills I've already practiced a lot.
- Adding battle damage would ruin the story going on. It's McBain! He's a badass! His armor isn't damaged because he kicks everyone's asses before they get a chance to hurt him.
- More work on the sword *sigh*
- More work on screws
- Cleanup around edges of glow areas (grill/sword)
- Left knee pad needs better highlighting/shading
Friday, March 23, 2012
Battle Report: eSeverius vs Strakov
Tuesday, March 20, 2012
RtC: McBain Steps Up to the Plate
So again it's time to document my Road to Competition, and for those of you that already saw the previous posts, you'll know that my first project is getting McBain from my tabletop standard to competition level. Note that for KublaCon with an open judging system, it's not so much "competition" against other people as it is just a judging. I really like this format as well because it encourages more people to enter. It also gives people bars to strive for by having two different levels of judging. I will again be entering the master level and hoping to at least capture a bronze. But, before I get ahead of myself, I need to focus on my entry...
Often times I pick a model and then try to paint it to a high level. But sometimes I discover that a model is a real joy to paint and just go with it. The Legion Shepherd was like that for me, and there have been others. When I started McBain, I didn't expect him to be. I saw him as my last unpainted merc, and an opportunity to close out another faction. But as I worked on him, I found myself spending more and more time on him. I was imagining a grand base for him. I was doing a subtle bit of OSL for the burning end of his cigar. I was very pleased with the results of painting his face. And that last point is what turned the corner for me. So now I find myself happily spending more and more hours tweaking and refining various parts. So each of my subsequent RtC posts on McBain will be about the additional tweaks I've made since last post to bring him to a higher quality level.
Skin - I did a bunch of work on the skin, particularly his arms. I did some more highlighting and shading, and then a couple of glazes of very thinned down GW Ogryn Flesh Wash. This glazing really helps to smooth the blending and especially create a bit more of a translucency to it. I chose the Ogryn Flesh shade because it has a hint of red and to bring out McBain's inner anger. I'm thinking at least 2 more glazes are in order.
Gun grip - I did some additional highlighting on the gun grip. Just some thinned P3 KRH to brighten it up a bit, but not too much to draw attention away. The goal is to keep the face as the brightest part of the entire model, but have other bright areas throughout the model to help draw the eye around a bit.
Lots of black-lining and shadow deepening - Particularly on the sword I did a lot of this, but also in armor creases. This really helped to bring the brighter sections out more without actually making them brighter. I'm always challenged in my own painting style to keep the brightest highlights from being over 75% of white. I fail routinely, and feel like this is one area where getting better at this would really bring me to the next level.
New To-Do List:
- Bolt on gun grip - Just missed it before
- Sword re-highlighting
- Armor screws
- More armor cleanups
- Buckles
- Grill on back (add blue glow?)
- Smokestack highlights
- Sword glow
Saturday, March 17, 2012
From the Desk: Saturday Joys
- Battle damage on armor
- Left arm cleanup (underneath, join, blending)
- Bolts
- Gun (handle highlights, metal cleanup)
- Sword (glow, smoother metals)
- Fix cigar OSL
- Static grass
- Razor wire
Wednesday, March 14, 2012
From the Desk: Random Post #556
Monday, March 12, 2012
From the Desk: Color and Light Book Review
Book title: Color and Light
Author: James Gurney
James Gurney (creator of Dinotopia) writes what is arguably one of the best books on color theory. No really, if you don't believe me, check out the reviews and ratings on Amazon! Honestly I really enjoyed this book. It's strikes a great balance between explanation and example. It covers a huge range of topics. And best of all, it's very accessible to non-classically trained painters such as myself (I have a whole 4 college art classes under my belt). As I sit here with the book on my desk while writing this brief review, I'm struck by the fact that there are over a dozen post-its sticking out from pages that I marked for reference. Definitely worth the investment to add to my meager library of art books.
What I learned:
The green problem - Common in nature, but can end up dominating a scene, so some artists have banished it from the palette. I'd never thought about it because miniatures don't tend to have this problem, but paintings of forests can cause havoc for an artist due to the amount of green. Nature's "green" is deceptive in the number of other tonal shades in it.
Proper definitions - It was nice to learn proper definitions for the 3 key qualities of a color. Specifically (and here's my paraphrased versions):
- Hue - The "color"
- Value - Measure of brightness on a B/W scale. Also called luminance.
- Chroma - Perceived strength of a color, as relative from neutrality. Sometimes called saturation. Think of the difference between Khador Red Highlight and Skorne Red as an example of reduced chroma.
Sunday, March 11, 2012
Gatorman Posse
Monday, March 05, 2012
From the Desk: Stuck
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