This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Sunday, January 30, 2011
From the Desk: The Forest for the Trees
Saturday, January 29, 2011
RtC: Slow and Steady... is Boring!
Weekends are great. I don't really get a big block of time to work on stuff, but I get plenty of small slots to get stuff done. Today is a good example of that. In addition to the work in this post, I also got some work done assembling Annyssa Ryvaal, and some work on my upcoming SPQR series. More on that later.
First of all, I wanted to start getting the main body together. One of the challenging pieces to line up is arms that have these sorts of indentation sockets. I read a tip once of using a drop of paint to line up holes, which is what I'm (sort of) doing here. Unfortunately I ended up with a bit too much paint, but it will still serve my purposes. While that dried, I moved on to other parts.
Putting together the torso looked easy enough, but of course I chose to make it more difficult. The tail was the real reason. I wanted to pin the tail but quickly discovered that the bottom half of the torso has quite thin metal in the slot designed for the tail. So I opted to use a technique I've used before where I run a single pin through the middle of the torso to hold everything together. This photo is the before shot, with the pin obviously too long. The process is simple enough though. Drill the holes, put green stuff at the joins, put a bead of glue on the pin, and jam the whole thing together. The glue dries quickly enough to hold everything in place while I then proceed to smooth out all the green stuff. In this case, I went ahead and added on the tail as well.
Next was the head, which I kept simpler. Again, I ran a bead of green stuff around the edge (after scoring the surfaces to improve the join) and smashed it all together. Because part of this join included his mohawk, I added some extra green stuff and did some very basic sculpting to make the join look relatively seamless. The big problem I ran into here was the gaps around the neck. Rather than knead up more green stuff, I decided to let this part harden a bit first before I decide to tackle those spots and smooth things out.
Lasty, I went ahead and assembled the leg and arms. These were straight forward pinning and placement (with the aid of paint drop marks). There's some putty work to do to make those joins look a little nicer, but at this point I'm running out of time and need to get some sleep. I also finished the last of the assembly work for Annyssa Ryvaal at the same time which was a nice bonus.
The next step will be to start building a base, put on the remaining two pieces, and do the putty work to clean up joins. Taking my time to pay attention to all the assembly details is taking additional time, but I definitely feel it will be worth it in the end.
The next step will be to start building a base, put on the remaining two pieces, and do the putty work to clean up joins. Taking my time to pay attention to all the assembly details is taking additional time, but I definitely feel it will be worth it in the end.
Wednesday, January 26, 2011
RtC: Progress is Progress
Well that's all for tonight. As I mentioned, progress is progress. This model has a target date of May so I feel a slow-and-steady attitude will serve me well.
Tuesday, January 25, 2011
From the Desk: "Go To" Colors
Everyone has them. There's those 4 or 5 paints that see more activity than anything else. They are your "go to" colors. The ones you fall back to for whatever reason. In the myriad of discussions I have with folks about painting, this topic came up the other day and it was suggested I post about it, so here it goes.
Theory:
Whether it's personal affinity for a color, or familiarity with how a specific paint performs, painters will find their own specific paints that they like. These colors may change over time, but a painter will tend to favor specific colors for stretches at a time. Let's look at a couple reasons and examples.
Utility - Some paints just present a lot of utility to them. They have flexibility to them that enables multiple tasks to be done, or simplifies specific tasks. The GW wash Badab Black is an excellent example of utility. It's really useful for black-lining around surfaces, or shading metals. P3 Menoth White Highlight on the other hand is really handy for lightening up a color for highlighting purposes. Paints chosen for utility tend to cause specific effects, whether that be through they way they flow or the color tone they introduce, as with the two above examples.
Performance - Some paints just perform better, specifically in coverage and consistency. GW metalics for example perform very well over pretty much every other brand of metals in this area. P3 Khador Red Base is another good example for it's good coverage despite being a red tone, which typically has challenges with coverage. Paints chosen for performance tend to stay as favorites until a better performing paint is found to replace it. These paints are also less likely to have a specific impact to the painting style directly.
Affinity - This has to do with what colors someone likes, and it obviously much more varied than the above reasons. Different people just like different colors. There's certainly some psychology to play into that, but I'll skip such discussion here. Needless to say, paints chosen for affinity do not themselves directly affect the painting style, but allow the painter to express their own artistic style.
Whatever the reasons, it's good to know when you favor particular colors and why you favor them. It's a good exercise from time to time to set aside a go-to paint and try out something new. Doing so can be frustrating, but will ultimately make one a better painter.
Practice:
Ok, now that the theory is aside, let's talk about my own go-to colors to give you some concrete perspective. I've included some pictures of my own models for reference.
P3 Sanguine Base
Sanguine Base has become a favorite color for me for a couple reasons. Firstly, the rich red color gives a feeling of warmth, but provides more than just a typical red color. Second, I like how well it covers and blends. It's a tone that works well for shading both blues and greens. Here on this Raek is an example of using the Sanguine Base to shade the light blue flesh given a sense of warm flesh on the undersides.
P3 Coal Black
Coal Black has long been a favorite for me. I once read a tip from of not using black to shade with because it appears less natural. I experimented with using Coal Black instead and fell in love with the results. It provides a deep cool blue tone to shadows which has become a staple effect for me. I've found that VMC Dark Sea Blue is also a good substitute for P3 Coal Black. The two aren't exactly the same, but close enough that the dropper bottle format from VMC provides an added level of convenience well worth the tonal shift. Here on Kraye's horse, I used Coal Black to shade to create a cooler contrast with the base.
P3 Bloodstone & RPP Blood Black
Ok, I'm cheating a bit on this one by lumping two together. Both of these are rich brown colors. Bloodstone in particular is a complex color. Blood Black has a rough equivalent to P3 Umbral Umber which I had used previously before I found the RPP color. Although they are ideal colors for working leathers (as exampled on this Death Marshall), I find that they are useful in a number of areas, including both subtle and deep shadings of greens.
P3 Cryx Bane Base
Cryx Bane Base is more of a utility color than an affinity for me. I use this color for everything from gray cloths to rocks to flat steel plates. It has a rich greenish gray color to it which I've found that works well with a number of schemes. Here on this Vassal I used it in the deeper shading of the robes to provide a little harmony with the yellow and red colors. I have to say that I'm really fond of how well this particular paint blends, particularly using the 2BB method.
Using them together...
It's not uncommon for me to use more than one of those colors on a single area. On this Ravagore's chitin for example, I used Coal Black, Sanguine Base, and Blood Red in washes and 2BB to bring out the surface characteristics of it more. The colors are not applied uniformly though so as to create plenty of character to the chitin.
So what does knowing this do for me? Well predominantly my go-to colors are dark shades. I tend to work my way down from lighter colors and shade down more than highlight up from dark colors. Knowing this helps me to plan my colors and process better. I will often start with a base coat that is somewhere around 75% brightness of my overall look and work from there, although sometimes I'll even work from a white primer base and only shade down, working special highlights in as needed. In any case, knowing what your go-to colors are and how this affects your style can help to better develop your use of color.
Theory:
Whether it's personal affinity for a color, or familiarity with how a specific paint performs, painters will find their own specific paints that they like. These colors may change over time, but a painter will tend to favor specific colors for stretches at a time. Let's look at a couple reasons and examples.
Utility - Some paints just present a lot of utility to them. They have flexibility to them that enables multiple tasks to be done, or simplifies specific tasks. The GW wash Badab Black is an excellent example of utility. It's really useful for black-lining around surfaces, or shading metals. P3 Menoth White Highlight on the other hand is really handy for lightening up a color for highlighting purposes. Paints chosen for utility tend to cause specific effects, whether that be through they way they flow or the color tone they introduce, as with the two above examples.
Performance - Some paints just perform better, specifically in coverage and consistency. GW metalics for example perform very well over pretty much every other brand of metals in this area. P3 Khador Red Base is another good example for it's good coverage despite being a red tone, which typically has challenges with coverage. Paints chosen for performance tend to stay as favorites until a better performing paint is found to replace it. These paints are also less likely to have a specific impact to the painting style directly.
Affinity - This has to do with what colors someone likes, and it obviously much more varied than the above reasons. Different people just like different colors. There's certainly some psychology to play into that, but I'll skip such discussion here. Needless to say, paints chosen for affinity do not themselves directly affect the painting style, but allow the painter to express their own artistic style.
Whatever the reasons, it's good to know when you favor particular colors and why you favor them. It's a good exercise from time to time to set aside a go-to paint and try out something new. Doing so can be frustrating, but will ultimately make one a better painter.
Practice:
Ok, now that the theory is aside, let's talk about my own go-to colors to give you some concrete perspective. I've included some pictures of my own models for reference.
P3 Sanguine Base
P3 Coal Black
P3 Bloodstone & RPP Blood Black
P3 Cryx Bane Base
Using them together...
So what does knowing this do for me? Well predominantly my go-to colors are dark shades. I tend to work my way down from lighter colors and shade down more than highlight up from dark colors. Knowing this helps me to plan my colors and process better. I will often start with a base coat that is somewhere around 75% brightness of my overall look and work from there, although sometimes I'll even work from a white primer base and only shade down, working special highlights in as needed. In any case, knowing what your go-to colors are and how this affects your style can help to better develop your use of color.
Monday, January 24, 2011
Raptors
Sunday, January 23, 2011
RtC [Road to Competition]: And So It Begins...
Once again, KublaCon is on my radar for the main painting competition to enter this year. This year I've decided to paint a War Hog for my entry so I figured I would chronicle the entire effort on this blog. Everything from initial planning through the final event. The series is going to span several months (since KublaCon is Memorial Day Weekend) so I'm going to tag these posts with the RoC label for easy reference.
Why did I choose the War Hog? It's certainly new and cool, but I chose it for other reasons than that. First of all, it has both "organic" and "machine" components to it which will challenge my abilities. This is also a good opportunity to display different techniques on the same model which can help win the judges' attention. Second, it's a good sort of model to draw attention to the PP line of models, which I enjoy trying to do. Third is that it's a larger model, and I wanted to focus on a larger model as my single entry rather than a smaller one. With my selection solidified, it's time to start the ball rolling. The next step is to go ahead and unbox the model and start looking over the parts.
Here are the various pieces for the War Hog, freshly unboxed. There are 14 total which could be a little intimidating. I went ahead and spent tonight prepping the pieces by trimming and washing them. I spent about 45 minutes on this step since making sure to catch as many ragged places to trim during this phase saves plenty of headache later. Since this is a serious competition piece, I decided to take the extra step of washing all the pieces with warm soapy water and scrubbing them with an old toothbrush. This helps get rid of any residue. Overall the pieces were in remarkably good condition and relatively little trimming was necessary. The biggest work was on the edges of the axe blades where a lot of filing was necessary.
My next step will be to begin assembly once all the pieces have dried. Here is pictured the assembly instructions from the back of the box. Due to the large number of pieces, I'll need to do it in sections so I'll need to spend a little time strategizing how I want to do that assembly. That's enough for tonight though, as I have other projects I want to get some work done on at the same time. For example I want to get Saeryn assembled so I can prime her tomorrow, and the Raptors are down to just final touch ups.
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Wednesday, January 12, 2011
From the Desk: Being Sick Is Sometimes Good
In the realm of trying to meet my 1-1-1-1 unpainted goal, I did a quick tally of unpainted models and found I have the following counts:
* 4 Caster (2 Legion)
* 1 Jack
* 3 Units (2 Legion)
* 3 Solos (1 Legion)
Now there's some fudging in there. Two of those units are rolling in their UA's rather than counting the UA as a separate model, and one of those solos is actually the 3-pack of Spell Martyrs. But the principle is sound. I'm really quite focused on slimming this down. I've recently been very interested in the Farrow but I'm trying to keep focused on painting down my backlog before I start a small Farrow army.
Thursday, January 06, 2011
Battle Report: Double Impact
The Armies:
Me: Thagrosh, Vayl, Carnivean, Scythean, Typhon, Shredder, Forsaken, Striders w/ UA
Lance: Mohsar, Kromac, 2 Feral Warpwolves, Woldwyrd, 6 Bloodtrackers, Nuala, 5 Wolf Riders, Lord of the Feast, Feralgeist
The Throwdown:
Vayl and Mohsar were deployed first which really set the tone for the game. The battle quickly turned into an attrition game, pinging at each other and trying to wear things down. Vayl used Chiller on the Striders in order to reduce key targets' DEF to make it easier to lay some attacks out from the heavies. An early strike got a Carnivean spray hit on Mohsar, and Typhon was a rockstar at laying out sprays on Bloodtrackers and Wolf Riders.
The Endgame:
The triggering effect was Typhon getting into position to drop 3 sprays on Mohsar. On the last spray, Mohsar took the damage and croaked, putting Kromac on the board. At that point my turn was done, but Kromac was within the strike range of Vayl. He rolled up, jumped into melee with her, and then proceeded to go to town. However, due to a cruel twist of dice fate combined with Vayl having Tenacity on her to put her at DEF 16, Kromac missed with a lot of attacks. He landed enough to take Vayl out at which point Thagrosh landed on the table. This put an interesting twist since Kromac could then continue to land blows (and easier too since Thagrosh is only DEF 14). However Thagrosh is an effective ARM 18 and was able to absorb the remaining hits pretty easily. At this point it was a quick matter of the Scythean headbutting Kromac to the ground and the Thagrosh went to town like a master sushi chef.
Highlights:
* I still love my heavy beasts. Legion heavy beasts are just a ton of fun to play.
* I definitely need more practice with Vayl. She seems great, but has a number of features that I need to remember, and learn how to sequence her abilities. Honestly though I find her to be pretty interesting.
* Mohsar's feat has an old school Severius-style crushing feel to it. Not being able to reave fury is a huge pain, especially for a beast heavy list.
Reflections on the Format:
The format seems pretty fun. We're continuing to make tweaks to try and get it refined. There were a number of rules questions that came up while trying it, but most of them were easily resolved. I definitely like the tag team idea and this gives enough tweak to the format to introduce something new without throwing everything sideways like Frankenstein or Casterjackapalooza do.
Tuesday, January 04, 2011
Vayl, Disciple of Everblight
* Despite the graininess of the photos, I feel like the blending of the cloak worked out quite well. I went with a more yellowish tone that previous Legion models and I like this shade better.
* The basing worked out well. Due to her wide robe I needed to put something wider, which meant adding some elevation. This base is simple but effective.
What could have been better:
* The blending on the flesh isn't so great unfortunately.
* The armor is ok, but I feel like it could have been done a little better. I really struggled with how to improve it but just couldn't fine a solution that I liked.
* I'm going to say that the feathers could have been better, however I really am pretty satisfied with how these turned out. I have yet to find a solution for small feather like this that I like. Only the Shepherd seems to have turned out to my complete satisfaction.
Sunday, January 02, 2011
From the Desk: Vayl, Photos, and Prepping for 2011
Saturday, January 01, 2011
2010 Wrap Up, and 2011 Resolutions
[Disclaimer: This post contains fluffy, introspective nonsense... Just like last year's did.]
Once again, I find myself at the beginning of a new year, and it's time to look back at the previous year.
Last year's goals:
1) Focus on a KublaCon painting entry that I am really proud of - Check! Last year was awesome for KublaCon for me. I'm still pretty psyched about how well I did. More than just that, I got a lot of useful feedback that helped me improve my painting.
2) Close out my unpainted Malifaux backlog - Uhh.... not check. I've still got several left, and I'm not making much progress on them.
3) Refine my own "style" of painting - Uhh... sort of check. I've been trying to do this, but in all honesty I haven't been doing a good job of it. It's hard for me to really elaborate more except to say that I'm more keenly aware of where my weaknesses are in my painting style.
Models painting last year:
This year turned out to be pretty similar to last year. All things considered I find that to be a feat unto itself given that I have a child now, along with a job that has become more demanding. The total comes to 69 models, 3 over last year. This year had a number of beasts as I was really working hard on my Legion army.
Legion: 27
Mercs: 18
Protectorate: 3
Circle: 2
Cygnar: 7
Khador: 1
Minions: 1
Malifaux: 5
Other: 5
Goals for next year:
1) Enter the KublaCon painting competition at the masterclass level. I promised myself if I got a gold in the open level, I'd move up to the masterclass level the next year. Last year's entries were good, but I need to step up my quality even further. Amazingly I am already thinking about what I'm going to enter.
2) Close out my unplayed factions. I'm really only playing Legion now, and I'm thinking about starting a minion "army" just for fun. But I really want to get done with the remaining models for the other 3 factions I don't play actively. It's only 12 models actually, so it shouldn't be that big of a deal.
3) Do a series of posts on "speed painting". This is a project I've started working on already (in terms of research and planning), but I want to make sure it takes shape. Look for this to start happening in the next couple weeks.
Well the evening hours are burning up, and there's models on my desk to paint. It's time to put the keyboard aside, pick up the brush, and paint like I have a pair. Happy new year everyone!
Once again, I find myself at the beginning of a new year, and it's time to look back at the previous year.
Last year's goals:
1) Focus on a KublaCon painting entry that I am really proud of - Check! Last year was awesome for KublaCon for me. I'm still pretty psyched about how well I did. More than just that, I got a lot of useful feedback that helped me improve my painting.
2) Close out my unpainted Malifaux backlog - Uhh.... not check. I've still got several left, and I'm not making much progress on them.
3) Refine my own "style" of painting - Uhh... sort of check. I've been trying to do this, but in all honesty I haven't been doing a good job of it. It's hard for me to really elaborate more except to say that I'm more keenly aware of where my weaknesses are in my painting style.
Models painting last year:
This year turned out to be pretty similar to last year. All things considered I find that to be a feat unto itself given that I have a child now, along with a job that has become more demanding. The total comes to 69 models, 3 over last year. This year had a number of beasts as I was really working hard on my Legion army.
Legion: 27
Mercs: 18
Protectorate: 3
Circle: 2
Cygnar: 7
Khador: 1
Minions: 1
Malifaux: 5
Other: 5
Goals for next year:
1) Enter the KublaCon painting competition at the masterclass level. I promised myself if I got a gold in the open level, I'd move up to the masterclass level the next year. Last year's entries were good, but I need to step up my quality even further. Amazingly I am already thinking about what I'm going to enter.
2) Close out my unplayed factions. I'm really only playing Legion now, and I'm thinking about starting a minion "army" just for fun. But I really want to get done with the remaining models for the other 3 factions I don't play actively. It's only 12 models actually, so it shouldn't be that big of a deal.
3) Do a series of posts on "speed painting". This is a project I've started working on already (in terms of research and planning), but I want to make sure it takes shape. Look for this to start happening in the next couple weeks.
Well the evening hours are burning up, and there's models on my desk to paint. It's time to put the keyboard aside, pick up the brush, and paint like I have a pair. Happy new year everyone!
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