This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Thursday, October 06, 2011
From the Desk: And 3 Days Later...
Monday, October 03, 2011
From the Desk: More Progress on Hex Hunters
I have to admit, having the one model as a prototype with just basecoating done is actually quite helpful for the rest of the unit. It gives me a good reference point to work from. I'll have to consider doing this again next time I paint a unit.
Saturday, October 01, 2011
From the Desk: Staying on Task
Friday, September 30, 2011
From the Desk: Lots going on
Well, that's it for now. Once again I'm up late blogging and should be going to sleep. Perhaps this weekend will yield some progress on at least one of these projects!
Thursday, September 22, 2011
From the Desk: Why I Hate Basecoating First
Monday, September 19, 2011
From the Desk: Mobile Purgatory
This post is sort of a test of the Blogger app for my iPhone, in addition to an actual update from my painting desk. Amazingly my painting purgatory is starting to lift and I'm getting some projects moving.
I've started working on a competition piece: this Rackham dwarf.
I'm also nearly done with Rhyas.
Ok, that's it for tonight. I'm now going to push publish and see how this mobile blogging works.
I've started working on a competition piece: this Rackham dwarf.
I'm also nearly done with Rhyas.
Ok, that's it for tonight. I'm now going to push publish and see how this mobile blogging works.
Sunday, September 18, 2011
Painting Purgatory: Picking on my own models
Saturday, September 10, 2011
Painting Purgatory: a Flashback and a Resource
Monday, September 05, 2011
Painting Purgatory: Color, Emotion, and Technology?
Let's take a few steps to the left today. A friend of mine sent me a link the other day to an amusing little web gadget called The Color Of. Now since you've already sprinted off to the link, tried it out a few times, and then finally come back to my blog (I hope) I'll explain why I wanted to share this. There's lots of information about color theory out there. It explores color in terms of psychology and physics, using sound principles to help artists understand how to use it effectively. This tool however does something almost opposite of that.
The Color Of basically harvests our collective social consciousness from the internet, takes a random sample, and fabricates a "color" swatch for you from whatever word you want. I use the word "color" liberally here since the output is really an image that has many colors in it, but you can think of it as a swatch of colors all mashed up. The process is pretty straightforward and the simplicity of this little widget is remarkable. I wouldn't classify this as a scientific tool by any stretch. Think of it as inspiration rather than a logical process.
So what good is this to miniature painters? Well, think of it as sort of an inspiration engine. Trying to figure out what sort of colors to use when painting your angry troll? Type it in! Guessing at what would give a sense of dignity to a pirate? Enter those keywords! The tool really is pretty limitless in that respect. Now you may get odd results obviously since it is highly random and can pull in images that arguably have nothing to do with what you typed in. However that vast randomness can work to your advantage. Try typing in "cygnar", "lefthanded", "extra large" or even "green" and you'll get something interesting out. You can even click on individual pictures that it found if you want. You can also save the produced image for reference. Well, that's your daily dose of random color theory for today. But before I go, one last tip. If you produce a swatch and want to examine the colors in it in more detail, you can always throw it into the Kuler tool which I posted about last year. Enjoy!
So what good is this to miniature painters? Well, think of it as sort of an inspiration engine. Trying to figure out what sort of colors to use when painting your angry troll? Type it in! Guessing at what would give a sense of dignity to a pirate? Enter those keywords! The tool really is pretty limitless in that respect. Now you may get odd results obviously since it is highly random and can pull in images that arguably have nothing to do with what you typed in. However that vast randomness can work to your advantage. Try typing in "cygnar", "lefthanded", "extra large" or even "green" and you'll get something interesting out. You can even click on individual pictures that it found if you want. You can also save the produced image for reference. Well, that's your daily dose of random color theory for today. But before I go, one last tip. If you produce a swatch and want to examine the colors in it in more detail, you can always throw it into the Kuler tool which I posted about last year. Enjoy!
Wednesday, August 31, 2011
Painting Purgatory: More Thoughts on Color
A couple of weeks ago (while I was gone on vacation) there was a painting class taught by Mathieu Fontaine at a relatively nearby LGS. I wasn't able to attend obviously, but some of the people on a local painters yahoo group posted their thoughts and learnings from the class which made for fascinating reading. Now I should point out that the people on this yahoo group are pretty serious painters, many of which have won awards and/or been studio painters. So when these guys kick around tips, I pay very close attention. It also helps that I get to talk with some of them at least once a year at events like KublaCon. Matthieu of course is a fairly well known multi-GD award winner and teaches masterclass workshops quite frequently. I wish I could have attended the class, but the highlights from the yahoo group will have to suffice. So what are some of those highlights?
Shading color choices: When picking a color to shade with, choose one that is one step in either direction from the complementary color of what you are shading. And don't use black. - I've talked about this before, but this refinement is an interesting revelation for me. When you combine complementary colors together, they tend to cancel out each other's intensity. So for example, if you are attempting to shade blue, rather than add red to the blue to create a shading color, use orange or purple. This will help preserve the color intensity better. And of course, using black or the straight complementary color will just dull down the overall appearance of the color. Depending on what you're trying to accomplish of course, this might be an appropriate option.
7-8 color palette: Sticking with a more limited pallete can actually make for a better end result. - The concept here is pretty straightforward actually. By limited the number of colors used, you create more harmony in the overall composition. The trick here comes in the form of picking the right colors such that the end result is still dynamic and interesting to the eye. Some people have even done a more limited pallete with remarkable results, such as Eric Johns' famous Ramos which was painted using just 3 colors.
Use warm/cool to emphasize depth: Warm colors appear to "pop out", while cool colors appear to receed. - This is an old traditional 2-D technique, but applies equally well to 3-D painting for miniatures. There are both physical and psychological reasons for this, but warmer colors (yellow for example) tend to feel closer while cooler colors (blue for example) tend to feel farther away. Consider this painting. The yellow-ish figure appears closer despite the fact that physically she's oriented farther away. The same applies to minatures, and I've used this technique with my highlighting sometimes, especially faces. Using a warmer tone for highlights will help the surface appear closer, while using cooler tones for shading will make those shades seem to receed even farther back.
There's so much to learn about color that it's impossible to learn most of it without making a career out of it. Still, for us humble painters looking for tips, there is a lot of simple color theory that can be applied without too much effort. No doubt I'll have more posts on the topic in the future as I continue to unearth more of these little gems.
Interested in books on color and composition? Here's some suggested reading:
Color and Light: A Guide for Realist Painters by James Gurney
Digital Texturing and Painting by Owen Demers
Interaction of Color by Joseph Albers
Monday, August 29, 2011
Painting Purgatory: Speed Painting Is The New 40
So I discovered today that the new blogger editing interface doesn't protect me from my own html editing mistakes and screws up the layout if I don't close tags properly. Lovely. Anyway, now with that mini-rant out of the way, here's my latest update.
A while ago I was planning to start a series of posts about speed painting, but that project sort of burned out quickly. However since that time I've noticed a lot of revitalized interest in the painting community in terms of painting armies quickly but still having good results. Dipping has been around for a while, but to be honest I can't stand the idea of it. For one thing it still requires the longest effort of painting which is getting solid base coats. Another reason is that if you ever want to strip the model, you're out of luck. And finally, I just have a personal revulsion to the methodology (no offense meant to dippers out there).
However, glazing and washing are techniques that get you similar results but can save you time over the dipping method depending on how you go about it. When I was painting many of my Cryx models, I used glazes and washes over straight white primer and found that I got a lot of good results. There is a catch though. These techniques can sometimes leave you with less consistent look to the surfaces, but that may or may not be a benefit given the model and your own style preference. Personally I like the variation in the surface colors because it gives a more natural look. There are times, like when you are trying to simulate enameled metal, that this breaks the visual cues of the material being implied.
In a recent No Quarter article, studio painter Matt DiPietro demonstrated the "underpainting" technique and it seems to be getting more and more attention. My first link to share is Adary's Scrapbook where he's been making attempts at this technique with good success. If you look closely at the last photo you can see how the black undercoat darkens the tone of the color in key places (like knees and fabric folds) where light wouldn't be hitting it as much. My second link is to a tutorial on Hand Cannon Online by Ghoul (who is an amazing painter). He gives a very good description of the process and paints a whole unit. He also gives some very educated history of the technique from well before miniature painting.
Seeing a revitalization of "old master" techniques being used in miniature painting is pretty interesting. As I continue to listen in to various painting communities, I encounter more and more of these sorts of things happening. The past is ripe with knowledge and experience, we just have to tap into it!
A while ago I was planning to start a series of posts about speed painting, but that project sort of burned out quickly. However since that time I've noticed a lot of revitalized interest in the painting community in terms of painting armies quickly but still having good results. Dipping has been around for a while, but to be honest I can't stand the idea of it. For one thing it still requires the longest effort of painting which is getting solid base coats. Another reason is that if you ever want to strip the model, you're out of luck. And finally, I just have a personal revulsion to the methodology (no offense meant to dippers out there).
However, glazing and washing are techniques that get you similar results but can save you time over the dipping method depending on how you go about it. When I was painting many of my Cryx models, I used glazes and washes over straight white primer and found that I got a lot of good results. There is a catch though. These techniques can sometimes leave you with less consistent look to the surfaces, but that may or may not be a benefit given the model and your own style preference. Personally I like the variation in the surface colors because it gives a more natural look. There are times, like when you are trying to simulate enameled metal, that this breaks the visual cues of the material being implied.
In a recent No Quarter article, studio painter Matt DiPietro demonstrated the "underpainting" technique and it seems to be getting more and more attention. My first link to share is Adary's Scrapbook where he's been making attempts at this technique with good success. If you look closely at the last photo you can see how the black undercoat darkens the tone of the color in key places (like knees and fabric folds) where light wouldn't be hitting it as much. My second link is to a tutorial on Hand Cannon Online by Ghoul (who is an amazing painter). He gives a very good description of the process and paints a whole unit. He also gives some very educated history of the technique from well before miniature painting.
Seeing a revitalization of "old master" techniques being used in miniature painting is pretty interesting. As I continue to listen in to various painting communities, I encounter more and more of these sorts of things happening. The past is ripe with knowledge and experience, we just have to tap into it!
Thursday, August 25, 2011
Painting Purgatory: Reflections
So the first item that struck me as interesting was a very recent post on the Wyrd painting forums here. It's a discussion about how to tie a group of models together theme-wise. There's some beautifully painted models in that thread, but the discussion itself is pretty interesting. There's as many ways to tie together a group of models visually as there are to paint a model. There's obvious methods like a uniform color scheme across an entire army which is one of the most common. Other folks have used unified basing to bring together disparate models. I myself used this for all my Cryx "pirate" type models. And then, as is beautifully exampled in this post, a couple key colors can be used for elements of every model in the group to tie them together visually while not making them overly similar. Now these are just some simple examples, but there are plenty of others. Another example is my friend Lance's Lava Trolls, which are tied together by a visual theme of fire. Now what method you use depends on a number of factors, not the least of which is the similarity (or dis-similarity) of the models being painted. This thread on the Wyrd forums was more relevant than other games since the Wyrd crews tend to be much more varied in style. In any case, the discussion here got me thinking about creating a unifying look to a group of models, particularly in light of starting a Skaven army soon, so I thought I'd share this with folks out there.
So what do you do to create a uniform look to a group of models? Leave a comment and share your thoughts!
Thursday, July 21, 2011
From the Desk: Uh oh! What's this? Rats!
So what's my plan for Skaven? Well quite honestly, it's going to be a while before I get much done since I'm going on a family vacation in a couple days. However I've started to mull over a theme for this new army. That theme: AquaRats! This was sort of a goofy decision, so let me elaborate. First off, I was very inspired by the theme work my friend did on his "Magma Trolls" recently. You can read lots about it on his blog here. The theme really ties them all together and they look striking on the table. So in that same spirit, I wanted to try to have a solid theme like this as well. So I was looking at my pile of Skaven bits and debating what I could do. Well, first of all, I picked Skaven for a couple reasons. First, I dig the models. I really like them a lot actually, and I think I can paint them relatively fast as well. Second, I was born in the year of the rat! Coincidence? I think not! Second, I'm an Aquarius, so going with a water theme was a quick inspiration. I like the idea of a swarm of rats all wearing various shades of blue so that when they rank up, it looks like a flowing stream.
So with a theme idea chosen, I need to start deciding how to make that theme really solid and obvious in the army. I'll be posting a bunch more as I work through the details. It's going to be several weeks before I start any real painting anyway, so I've got lots of times to think about how I'm going to do things like convert a Doomwheel into a Waterwheel.
Sunday, July 17, 2011
Nephilim Protector
The Protector here was quite different from the others. The obvious amount of metal covering him made it a little different of a project to tackle. One side effect as well was figuring out where to put the sigil on him. I ended up using the back of one arm which worked out pretty well, despite my initial fear of it looking odd.
* Painting all three at once - This helped a lot. There was enough variation in them that I could take a break from the uniform work and do something specific to keep things fresh.
* Metal patterns - Doing bright highlights on the patterning of the armor plates really made them pop nicely. I really like the overall look. Plus using a blue ink wash gives it a nice tint as well that ties much more of the model together.
What could have been better:
* Flesh - I think the flesh could have been better. Some of the recesses could have been darker to create better contrast, and some places could be a bit smoother.
* Metals - Overall I'm pretty happy with the metals, but some areas could have been cleaned up a bit.
Saturday, July 16, 2011
Nephilim Bolt Thrower
Ok, so one more to go. My goal is to have him done by tomorrow night, but I still have a lot of metal highlighting left to do, not to mention basing him. Back to work!
Friday, July 15, 2011
Nephilim Soldier
Ok, back to the painting station. Two more Nephilim to go!
Sunday, July 03, 2011
From the Desk: New "Camera" Comparison, and more
So I recently upgraded my phone from the "CyberShot" to an iPhone 4. I was curious to compare the photo quality of the iPhone 4 to my Kodak EasyShare. Below is a side-by-side comparison, but with a couple key differences...
To be fair, the photos weren't taken in the same place. The Kodak photo (left) was taken in the lightbox. The iPhone photo (right) was taken on my painting desk without the benefit of the lightbox to properly bounce light around, nor with the assistance of a tripod. The net result is still pretty competitive though. I have to say, for the ease of management, the iPhone is taking pretty much just as good a photos. There's a brightness shift, but nothing terrible. I may start doing most of my photos this way just because it's so much easier.

In addition, I've been working on my Nephilim. Here's a shot of the 3 together. Skin, wings and major chitin are all done. Now it's on to the armor, which will probably take me a good week to finish.
In addition, I've been working on my Nephilim. Here's a shot of the 3 together. Skin, wings and major chitin are all done. Now it's on to the armor, which will probably take me a good week to finish.
Sunday, June 26, 2011
Blackfrost Shard
* Squads of 3 are easy - Painting 3 dudes at once is much easier than 10 or even 6. I was able to spend lots of time on them.
* Adding some red - The red sash on Sevryn threw in just enough extra color but doesn't imbalance the model. I'm thinking this will look great on the Hex Hunters.
* Correcting as I went - Since it was just 3 dudes, I could go back and make lots of corrections as I went.
* Deeper shadows - This is something I probably need more of in general, but I think it would have really helped these models to pop more.
* Little details - There were plenty, and I could have spent a bunch more time tidying them up.
* Something to tell them apart - I probably should have come up with something that could make it easier to differentiate the 3 models quickly, since they are supposed to be individual characters. As it stands, I just painted a V on the bottom of Vysarr.
Sunday, June 19, 2011
From the Desk: Week of ZzZZZzzZzzZzzZzzzz.....
I've got a plan to be down to 2-1-1-1 unpainted by the time I go on vacation to Canada near the end of July. These guys need to be done by this next weekend, and then the 3 Nephilim done before I leave. Knocking these guys off the list will have me one step closer. In addition to having those done, I'm aiming to pack up the Hex Hunters and Rhyas and paint them while I'm on vacation (since my wife has graciously given me a green light to bring a painting kit.
Monday, June 13, 2011
From the Desk: Nephilim Putty Party
Confession time: I finally broke down and bought Starcraft 2. This coupled with more work travel will likely impair my painting/modeling productivity. In fairness to myself though, I did hold out quite a while. And it is pretty rockin. Anyway, that's not what this blog is here for, so...
One of the tips I got from Derek Schubert's sculpting class came in really handy this last weekend: stick the putty to your off-hand thumbnail. It sort of makes a little putty palette, and I found it works really well. I just kneaded up some, stuck it to my thumbnail, and then I could slice off a bit with my sculpting tool easily. The thumbnail makes a good surface because the putty sticks enough to not fall off, but not so much to be hard to remove. It's so simple and yet such a helpful tip. And why was I putting this into practice? Well...

My Nephilim are almost all assembled! The Bolt Thrower is going to have his quiver attached after painting simply due to the amount of problems it will cause for accessing parts of the model once it's on. The Solider just needs his sword/arm attached which will require a little putty work. The Protector is in a similar state, but his arms and polearm are going to be a bit more work to get all together. I'm trying to decide on a pinning strategy still.
I also tried out some Krylon Satin Finish last week. I can honestly say that appearance-wise, it looks pretty much the same as my double coating of gloss/dull. I haven't really tested it for durability, but I'm very likely to make this switch for things going forward once I run out of Testors supplies, especially since the cost is so much better.
One of the tips I got from Derek Schubert's sculpting class came in really handy this last weekend: stick the putty to your off-hand thumbnail. It sort of makes a little putty palette, and I found it works really well. I just kneaded up some, stuck it to my thumbnail, and then I could slice off a bit with my sculpting tool easily. The thumbnail makes a good surface because the putty sticks enough to not fall off, but not so much to be hard to remove. It's so simple and yet such a helpful tip. And why was I putting this into practice? Well...
My Nephilim are almost all assembled! The Bolt Thrower is going to have his quiver attached after painting simply due to the amount of problems it will cause for accessing parts of the model once it's on. The Solider just needs his sword/arm attached which will require a little putty work. The Protector is in a similar state, but his arms and polearm are going to be a bit more work to get all together. I'm trying to decide on a pinning strategy still.
I also tried out some Krylon Satin Finish last week. I can honestly say that appearance-wise, it looks pretty much the same as my double coating of gloss/dull. I haven't really tested it for durability, but I'm very likely to make this switch for things going forward once I run out of Testors supplies, especially since the cost is so much better.
Friday, June 10, 2011
From the Desk: Parallel Projects
Tuesday, June 07, 2011
Anastasia di Bray
What went well:
* Small - Yep, painting a small single model was great. I felt like I could spend quality time on it and still make quick progress.
* Retries - I think I painted they eyes 3 times before I called them good enough. Each time they got better, despite her eyes being tiny. It's hard to see in the photo unfortunately (more on that below).
* Pants - Of all the parts of this model, I think the pants came out the best of all.
* Photos - ARGH! These pics are terrible! I'm not entirely sure why. It's probably a lighting problem, but I'll need to experiment more. It seems that every time I have to tear down my photo set up (due to visitors) that I have trouble getting it tweaked back to normal.
* Face and eyes - After Derek's class and seeing his models up close, I'm inspired to step up my game on the face area of models. However I'm realistic about just making progress through practice and not trying to jump straight to amazing.
Sunday, June 05, 2011
From the Desk: New Paint Goal
In order to keep myself from buying more models than my painting pace can keep up with, I'm always trying to keep myself aware of what's unpainted. In the past I just had a general count but units tend to make those look weird at times. So I've come up with a new scheme: 1-1-1-1. Just like the Highlander format, I'm going to aim at reaching only 1 unpainted warcaster/warlock, warjack/warbeast, unit, and solo.
Note that this will be across my active factions of Legion, Protectorate and the Ashlynn theme force. I have several models that will fall out of this tracking, specifically McBain, Cryx stuff, and Minion stuff. Why? Well, honestly, I never really play Cryx, I'm not interested in playing Minions, and McBain, well, I'll probably paint him eventually but I'm not itching to get him on the table.
So where am I at now?
| Warcasters/Warlocks: | Rhyas, Bethayne |
| Warjacks/Warbeasts: | Nephilim Protector, Nephilim Soldier, Nephilim Bolt Thrower, Belphagore |
| Units: | Blackfrost Shard, Hex Hunters (with UA) |
| Solos: | Anistasia Di Bray, Gun Mage Captain Adept |
Thursday, June 02, 2011
From the Desk: Recap, Notes and Progress
In an effort to stay blogging, I'm going to aim to do more of my "From the Desk" posts with random tidbits of information. We'll see how long this new resolution lasts.
Poor Anastasia here as been sitting on my desk, primed, awaiting paint, for a couple months. After coming off of the big competition effort, I wanted to do something relatively fast, but still feel like I could pour quality effort into it, so this was a nice coincidence. This model is quite small and fairly simple. After seeing Derek spend an hour and a half on a face, I'm a bit more inspired to be practicing painting faces and eyes in more detail. I've definitely learned in the past that painting more (and spending just above average effort each time) goes a long ways towards improving my skills in particular areas. To that end, I've decided to focus on more models with clear faces and eyes, and also to find small opportunities to practice freehand work as well.
In other news, the classes at KublaCon left me with a list of things to follow up on. Here's the summary:
* Try out Reaper liner paints - Derek recommended these. I picked up the triad and tried out the brown liner. It's definitely interesting stuff. Pre-thinned for quick use. I see myself using these more and more.
* Paint freehand using the "constellation" method - Basically sketch a design, pick out points, transfer the points to the model, then fill in the design. More on that in future posts.
* Airbrush - Yeah, I totally bought an airbrush already after seeing Justin use it and answer a bunch of questions. Lots lots more on that in the future.
* Fine mist spray nozzles for primer - Justin recommended GW Skull White because the new primer cans have "fine mist" nozzles. I've got one reserved at my LGS to try out and see if I notice a difference.
* Krylon Satin Finish sealer - Another Justin recommendation. Gotta see if it's very different from my current 2-coats method. This would be nice not only because it would be a single coat to seal, but also because the local store that I got Testors supplies from closed recently.
* Weathering techniques - More on this later, but I want to try out Justin's techniques: hairspray/salt, dry pigments, and dot oil filter.
Ok, last note for today. While painting last night I watched a delightful film titled Perfume. Great movie! Loved it! Absolutely nothing to do with painting, but totally interesting concept and well executed. I love it when I find movies that are interesting but don't require me to pay complete visual attention to them (thus allowing me to paint while watching).
In other news, the classes at KublaCon left me with a list of things to follow up on. Here's the summary:
* Try out Reaper liner paints - Derek recommended these. I picked up the triad and tried out the brown liner. It's definitely interesting stuff. Pre-thinned for quick use. I see myself using these more and more.
* Paint freehand using the "constellation" method - Basically sketch a design, pick out points, transfer the points to the model, then fill in the design. More on that in future posts.
* Airbrush - Yeah, I totally bought an airbrush already after seeing Justin use it and answer a bunch of questions. Lots lots more on that in the future.
* Fine mist spray nozzles for primer - Justin recommended GW Skull White because the new primer cans have "fine mist" nozzles. I've got one reserved at my LGS to try out and see if I notice a difference.
* Krylon Satin Finish sealer - Another Justin recommendation. Gotta see if it's very different from my current 2-coats method. This would be nice not only because it would be a single coat to seal, but also because the local store that I got Testors supplies from closed recently.
* Weathering techniques - More on this later, but I want to try out Justin's techniques: hairspray/salt, dry pigments, and dot oil filter.
Ok, last note for today. While painting last night I watched a delightful film titled Perfume. Great movie! Loved it! Absolutely nothing to do with painting, but totally interesting concept and well executed. I love it when I find movies that are interesting but don't require me to pay complete visual attention to them (thus allowing me to paint while watching).
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