This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Saturday, November 07, 2009
Why the Avatar is SPD 4...
Thursday, November 05, 2009
eThagrosh vs Stryker
Last night I played a wicked fun game against our local Cygnar player at the LGS. Right up front, let me apologize for the photo quality, as I am still getting used to the new camera and need to figure out the many settings. However, despite the terrible photos, the game itself was ridiculously fun, and not just because I won either. My opponent was very gracious, and this battle was actually the result of the two of us not getting a chance to play against each other in the Flash Point tournament. As a result we brought our lists from that tournament in order to see how things would go, but we also turned off the "tournament mode" and returned to friendly gamer mode.
The Lists:
Me: eThagrosh, Typhon, Carnivean, Seraph, Shredder, Incubi, Striders+UA, Deathstalker, Forsaken, Totem Hunter, Swamp Gobbers
Aaron: Stryker, Ol Rowdy, Thorn, 4 Storm Lances, Trenchers (9 + Grenade Porter), Laddermore, Squire, Journeyman Warcaster, Black 13th, Gorman
The Mission:
Assassination, plain and simple.
The Throwdown:
This was a fun battle. I don't have a lot of experience playing against Stryker, so naturally he caught me numerous times with earthquake, especially the poor Seraph which, despite being a flying creature, got knocked down with alarming frequency. Gorman was also highly effective at tossing black oil on the Carnivean just when I didn't want him to. However, on the flipside, the Striders did a great job of thinning and eventually wiping out the Trenchers before they could do too much damage. And the good thing about the Seraph is he can still use slipstream and give Typhon a bit of a movement boost by sacrificing his attack. In fact, the Seraph never took a shot the whole game. Thagrosh and Stryker were both commanding their armies from the back, waiting for the right opportunity to strike. Due to some unfortunateness with Laddermore's arcing lightning, the gobbers met an early end which sort of forced Thagrosh's hand though. Fortunately the consummate rockstar Typhon was able to deliver some serious disruption to the front line of the battle.
The Endgame:
Again, Typhon is a rockstar. With the benefit of Dragon's Blood and Spiny Growth he managed to get stuck in well and then the Seraph was able to slipstream him into position to start trashing Stryker. Unfortunately, it was on Stryker's feat round, so the trashing was kept to around 10 points of damage. And then Stryker retaliated with earthquake and fleeing and surrounding the Carnivean with stuff to stick him in. However, Stryker couldn't get enough damage leveraged to take anything in particular out. Despite getting Typhon knocked down, the Seraph was able to slipstream Typhon up enough so that he could stand and hose down Stryker with 3 sprays and finish the job of the previous round.
The Highlights:
Typhon continues to be a slippery little devil, and the Seraph just makes him that much more amazing. Those two make a duo that presents a lot of disruption potential to enemy plans. In Aaron's own words, he was trying to get in position to pull off an assassination, but my army was just too fast and tough. The overall synergy of the army continues to be flexible and fun. It's hard to point at any piece of it and say it's the single most effective or useless piece of the army.
On the Cygnar side, I have to admit that the Storm Lances were very good at blocking lanes and tying things up. And Ol Rowdy was certainly a nasty little beatstick. Stryker himself too is a very effective toolbox. It was definitely a fun challenge to play against this Cygnar force.
The Reflection:
It's odd for me to think that I'm likely to keep playing this same list for a while. Certainly there's the limitation that I need new models to really change it up much. However ignoring that, I really love playing eThagrosh. eLylyth is even sitting in my cabinet fully painted and never played because I find eThagrosh so entertaining. This last game I even managed to use more of his spell list as I found a good opportunity (although failed the roll). Anyway, it's late and I desire to dream yet further of the great avatar of Everblight marching across the plains toward victory.
The Lists:
Me: eThagrosh, Typhon, Carnivean, Seraph, Shredder, Incubi, Striders+UA, Deathstalker, Forsaken, Totem Hunter, Swamp Gobbers
Aaron: Stryker, Ol Rowdy, Thorn, 4 Storm Lances, Trenchers (9 + Grenade Porter), Laddermore, Squire, Journeyman Warcaster, Black 13th, Gorman
The Mission:
Assassination, plain and simple.
This was a fun battle. I don't have a lot of experience playing against Stryker, so naturally he caught me numerous times with earthquake, especially the poor Seraph which, despite being a flying creature, got knocked down with alarming frequency. Gorman was also highly effective at tossing black oil on the Carnivean just when I didn't want him to. However, on the flipside, the Striders did a great job of thinning and eventually wiping out the Trenchers before they could do too much damage. And the good thing about the Seraph is he can still use slipstream and give Typhon a bit of a movement boost by sacrificing his attack. In fact, the Seraph never took a shot the whole game. Thagrosh and Stryker were both commanding their armies from the back, waiting for the right opportunity to strike. Due to some unfortunateness with Laddermore's arcing lightning, the gobbers met an early end which sort of forced Thagrosh's hand though. Fortunately the consummate rockstar Typhon was able to deliver some serious disruption to the front line of the battle.
The Endgame:
The Highlights:
Typhon continues to be a slippery little devil, and the Seraph just makes him that much more amazing. Those two make a duo that presents a lot of disruption potential to enemy plans. In Aaron's own words, he was trying to get in position to pull off an assassination, but my army was just too fast and tough. The overall synergy of the army continues to be flexible and fun. It's hard to point at any piece of it and say it's the single most effective or useless piece of the army.
On the Cygnar side, I have to admit that the Storm Lances were very good at blocking lanes and tying things up. And Ol Rowdy was certainly a nasty little beatstick. Stryker himself too is a very effective toolbox. It was definitely a fun challenge to play against this Cygnar force.
The Reflection:
It's odd for me to think that I'm likely to keep playing this same list for a while. Certainly there's the limitation that I need new models to really change it up much. However ignoring that, I really love playing eThagrosh. eLylyth is even sitting in my cabinet fully painted and never played because I find eThagrosh so entertaining. This last game I even managed to use more of his spell list as I found a good opportunity (although failed the roll). Anyway, it's late and I desire to dream yet further of the great avatar of Everblight marching across the plains toward victory.
Tuesday, November 03, 2009
Minotaur Side Project
* Skin - Although it isn't "beastly" or "dirty", it was good practice for me. I put more time into zenithal highlighting and feel like it helped a lot. There are definitely places where the blending is not very smooth, but overall I feel pretty good about the use of color.
* Axe runes - More on that later.
* Horns/Hooves - These turned out pretty good. I didn't do a wash over them in the end, which I think could have smoothed them out.
* Metals - I like how well these pop. I really put more effort into this because the metals are such a prevalent portion of the model. Honestly, I feel like I learned a bit more on how to work with just silver metals.
What could have been better:
* Leathers - They just didn't turn out the way I wanted. Not sure how to explain it, but they just don't look right.
* Hair - Blah... what more to say. I tried out a bit of a new technique which I think will work better in the long term, but after reading some tips from EricJ, I'm totally disillusioned about sculpted hair and how to paint it now.
Well, that's it for now. My painting desk is now back down to a single active project (the Avatar), and I recently finished building a new paint rack so I suspect my painting frequency should climb back up to a respectable level again.
Saturday, October 31, 2009
Starting to paint the Avatar
Wednesday, October 28, 2009
Pandora vs Ramos (the feud continues)
This battle was epic! The battle ebbed and flowed, with hideous beatdowns delivered. The Black Joker once again delivered me a swift kick in the head and caused Taelor to miss with an attack to knock the Steamborg back, leaving her to die quickly at its claws. Pandora laid a vicious combo on Joss, putting him in a nasty position of multiple Wp checks to take an action which caused him to implode. Pandora though fell to the might of the Steamborg and multiple exploding arachnids and electrical creations. In the end though, Candy snuck in with a Sorrow and delivered a killing blow on Ramos and finished out the last of the enemy crew.
Anyway, it was an epic and fun battle and I continue to love the Malifaux game.
Games played: 10
Dollars spent: $135.00
Cost per game: $13.50
Tuesday, October 27, 2009
Recent Legion Tactics
The evolution of my current Legion list got me thinking through my tactics and strategies about why I use the models I do, and how I use them on the table. This uncharacteristic (for me) post is sort of a (long) brain dump of my own tactics philosophy around this current list. I'm certainly no master strategist by any stretch, but perhaps there will be some random valuable nuggets in here for the readers out there.
Background:
First some background...
* For a long time I was predominantly a Protectorate and Troll player.
* I'm not as much of an assassination tactician. I tend to build lists that are more balanced and can adapt as the game unfolds.
* I'm also in it to have fun just as much as to win. I don't like taking "easy button" lists, nor lists that have a single strategy to them. Thinking in the middle of the battle is what makes the game fun!
* When I decided to branch out from Protectorate and Trolls, I wanted to start an army that would play different so that I could build a wider play style.
* Finally, I'm more painter than player now. I would still paint models even if there were no game rules, however I wouldn't play a (tabletop) game where there was no opportunity to model and paint.
Premise:
Starting Legion was primarily motivated by wanting to paint and play something different. Admittedly, I hadn't read many of the rules for the Legion models, nor faced off against a Legion army hardly at all. I start out by looking through the selection of models and picked out the ones that I was interested in painting without reading rules. Although I knew that this could put me in a diminished army capacity, I decided that, just like when I did this with Cryx for the showdown challenge, it forces me to learn how to make the best use of what I have. I honestly believe that doing this has made me a better player, even though it was frustrating for a while.
Models:
The following is my complete collection of Legion models at this point:
* Warlocks: Thagrosh, eThagrosh, Lylyth, eLylyth
* Warbeasts: Typhon, Carnivean, Seraph, Raek, 4 Shredders
* Units: Striders (+UA), Spawning Vessel (6)
* Solos: Deathstalker, Warmonger War Chief, Forsaken, Shepherd, Incubi
* Minions: Totem Hunter, Swamp Gobbers
I'm not going to go into details about each of these models. There's plenty of places to get that sort of info (like Battle College). I picked most of these models because I actually wanted to paint them. My actual list is as follows:
739pts, 22vps: eThagrosh, Typhon, Carnivean, Seraph, Shredder, Incubi, Deathstalker, Striders + UA, Forsaken, Swamp Gobbers, and Totem Hunter.
Small Scale Tactics:
There are many schools of thought on tactics for an army, and I'm certainly not one to expound on them. When I played Protectorate I tried to build lists with a lot of synergy between models so that they could work as a cohesive group together. Playing mercenaries I tended to build smaller "fire teams", where 2 to 3 things worked well together as a small group, but the overall army wasn't designed to have a cohesiveness to it. My current Legion list takes a different sort of approach. I'll break it down into groupings.
* Interception: The first group of my army is an intercept group. This is comprised of the Striders, the Totem Hunter, the Deathstalker, and the Incubi. These models are able to move quickly and flexibly. They can intercept specific threats and either delay or diminish those threats. They aren't meant to be speed bumps like tougher units. I can keep them all together or spread them out equally well, and none of them need support from my warcaster to be effective in this role. Despite the points I pay for the Striders, the UA and the Deathstalker, I find them to be very effective at dealing with swarm threats like Bile Thralls, and can CRA at light arcnode jacks alike. The Incubii are intercept because as Striders get killed, Incubi get to pop out and immediately engage tie things up. This is very helpful against arcnodes I've found.
* Core: The second group is my core. This is eThagrosh, Typhon, Carnivean, and Seraph. This is the tough nasty center. There are some nice combinations here that make for some nasty stuff. Dragon's Blood + Excessive Healing on Typhon is awesome and is a common combo for me to use since Typhon is often the primary target of my opponent. Slipstream allows eThagrosh and the Seraph to move the Carnivean and Typhon into charge lanes. The 3 beasts can provide good cover for eThagrosh as well, keeping him relatively safe. Not to mention, the sheer damage output of the Carnivean, Typhon and Thagrosh is just stunning. This battle group also gets very heavy use from Glory of Everblight, and honestly I feel that eThagrosh makes a better support caster for his battle group than an actual front-line beatstick.
* Support: The third and final group is the support group, made up of the Forsaken, the Swamp Gobbers, and the Shredder. These models are here to provide specific support capabilities. The Gobbers are obviously to provide cover for eThagrosh since he's on a large base, however they are a little tricky since both eThagrosh and the Forsaken are Abominations. The Forsaken is specifically there for fury management. Although his Blight Shroud is occasionally useful, I've found that it's best to just leave him near the core group and pull fury as needed. The Shredder is there to be a damage transfer sink and toss the occasional Tenacity on things. It's amazing how +1 to DEF and ARM can make a huge difference, but kicking eThagrosh up to 14/18 really does have a noticeable effect.
Dealing with Threats:
There are a number of threats I've faced in other lists, and this army has a number of tools to deal with them:
* Swarms: Infantry swarms are always oppressive to deal with. In order to handle them, this list uses the Striders with their rapid shot, the Seraph's Strafe, the Carnivean's spray, eThagrosh's spray, and Typhon's 3 sprays. That provides a very large amount of anti-infantry ranged attack. Also, the Musician's mini-feat can really throw a kink into a unit's plan to charge.
* Speed: Although there are faster lists out there, and this one does not have cavalry, the slowest thing in the list is eThagrosh at a 5, with about half of the list having SPD 7. Slipstream is also very helpful to give that extra 2" of threat range on something. Slipstream on a Carnivean means he can reach something with his spray on an assault charge that is almost 19" away.
* Hard Targets: The Carnivean, Typhon, and eThagrosh all hit hard, without a doubt. However the Strider's CRA is nothing to scoff at, particularly with rapid shot. If they all team up together they are delivering a pair of POW 18 shots.
* Ranged Assaults: An army with a heavy amount of ranged attack is still no walk in the park, but the Striders, Deathstalker, and Totem Hunter all have stealth. In addition, Tenacity and the Gobbers' cloud is driving DEF up by 3 on the core group which makes most of them a DEF 16+.
Assassination Tactics:
There's a couple of key combos that I use most of the time:
* Carnivean: The Carnivean's assault charge has a really big threat range, and should never be discounted. I've had him pull off an assault charge and incinerate two members of the Witch Coven with just the spray. With Glory of Everblight and a boost from Slipstream he's got a 19" threat range and on average can hit a single target with DEF 16 doing an average of 25+ damage. Honestly I'd say that the Carnivean has more caster kills than everything else in my Legion army combined.
* Typhon: This guy is a rockstar. Slipstream up for a 13" threat range and then fling something with no STR check either. It's pretty ridiculous. Especially if he's throwing it so that it lands somewhere for the Carnivean or eThagrosh to beat on.
Dealing with Scenarios:
A list is not complete if it only aims towards assassination. To that end I wanted a list that could deal with at least the Steamroller 4 missions fairly well. I'm not going to list out each of those missions here, but basically they all amount to having models in specified sections of the board. When my army needs to spread out I use the intercept group to hold one section and the core group to hold the others. In the case of Mosh Pit, I tend to just drive the core group right up the center like a Mack truck. The Striders' and Deathstalker's advanced deployment are invaluable in scenarios as well as they give that extra boost toward the middle of the table while the rest of my army is making a mad sprint to get there.
The Achilles Heel:
There are some specific things that are not easy for this list to deal with:
* Dispelling: This is a bit of a problem. Losing Dragon's Blood means more fury drain on eThagrosh, and if animii can get dispelled it makes things far worse since Spiny Growth, Tenacity, and Excessive Healing are the cornerstones of the core groups survivability.
* Terrain: Most of the list is pretty effective at overcoming terrain (Carnivean, Seraph, Striders and Totem Hunter), but eThagrosh and Typhon are not, and they are the rockstars of the list.
* Preventing Forcing: Skorne is great at this, and preventing forcing is a huge problem for this list. Glory of Everblight helps quite a bit to overcome it, but it's still a big hit, especially for the Carnivean, to not be able to boost attack rolls.
What Next:
Where do I go from here with this list? Honestly I don't know. I really enjoy playing it and although I want to try out other stuff, I'm mostly limited by my ability to get stuff painted since I want to limit myself to one unpainted thing at a time. However, I have been pondering some stuff that I think would make an interesting addition:
* Angelius - Yeah, duh, it's freakin awesome. I'm just not sure what to drop to put him in.
* Bone Grinders - These are debatable, but I think a minimum unit could be really useful. Adding +3" to eThagrosh's knockdown AOE spell could be just the ticket to move that spell from a 5% spell into a 50% spell.
* Legionnaires - I love the look of these models, and I think pairing them with a second batch of Incubi would just be brutal for an opponent to deal with.
* Nephilim Protector - This guy would make a good addition to eThagrosh's protection and generally a good addition to my army.
* Other warlocks - Eventually I'll move on to Saeryn, Rhyas and Absylonia. I really enjoy playing beast heavy lists, so it's going to take some serious thinking when I swap to one of them, especially Rhyas.
In Closing...
Well, that's certainly turned out to be longer than I expected. Hopefully something in here was useful, and of course I'd love to hear thoughts from people. Everything I've talked about here is heavily tied to my play style, so there's definitely going to be other opinions, but I'd love to hear about other combinations or changes to consider trying out.
Background:
First some background...
* For a long time I was predominantly a Protectorate and Troll player.
* I'm not as much of an assassination tactician. I tend to build lists that are more balanced and can adapt as the game unfolds.
* I'm also in it to have fun just as much as to win. I don't like taking "easy button" lists, nor lists that have a single strategy to them. Thinking in the middle of the battle is what makes the game fun!
* When I decided to branch out from Protectorate and Trolls, I wanted to start an army that would play different so that I could build a wider play style.
* Finally, I'm more painter than player now. I would still paint models even if there were no game rules, however I wouldn't play a (tabletop) game where there was no opportunity to model and paint.
Premise:
Starting Legion was primarily motivated by wanting to paint and play something different. Admittedly, I hadn't read many of the rules for the Legion models, nor faced off against a Legion army hardly at all. I start out by looking through the selection of models and picked out the ones that I was interested in painting without reading rules. Although I knew that this could put me in a diminished army capacity, I decided that, just like when I did this with Cryx for the showdown challenge, it forces me to learn how to make the best use of what I have. I honestly believe that doing this has made me a better player, even though it was frustrating for a while.
Models:
The following is my complete collection of Legion models at this point:
* Warlocks: Thagrosh, eThagrosh, Lylyth, eLylyth
* Warbeasts: Typhon, Carnivean, Seraph, Raek, 4 Shredders
* Units: Striders (+UA), Spawning Vessel (6)
* Solos: Deathstalker, Warmonger War Chief, Forsaken, Shepherd, Incubi
* Minions: Totem Hunter, Swamp Gobbers
I'm not going to go into details about each of these models. There's plenty of places to get that sort of info (like Battle College). I picked most of these models because I actually wanted to paint them. My actual list is as follows:
739pts, 22vps: eThagrosh, Typhon, Carnivean, Seraph, Shredder, Incubi, Deathstalker, Striders + UA, Forsaken, Swamp Gobbers, and Totem Hunter.
Small Scale Tactics:
There are many schools of thought on tactics for an army, and I'm certainly not one to expound on them. When I played Protectorate I tried to build lists with a lot of synergy between models so that they could work as a cohesive group together. Playing mercenaries I tended to build smaller "fire teams", where 2 to 3 things worked well together as a small group, but the overall army wasn't designed to have a cohesiveness to it. My current Legion list takes a different sort of approach. I'll break it down into groupings.
* Interception: The first group of my army is an intercept group. This is comprised of the Striders, the Totem Hunter, the Deathstalker, and the Incubi. These models are able to move quickly and flexibly. They can intercept specific threats and either delay or diminish those threats. They aren't meant to be speed bumps like tougher units. I can keep them all together or spread them out equally well, and none of them need support from my warcaster to be effective in this role. Despite the points I pay for the Striders, the UA and the Deathstalker, I find them to be very effective at dealing with swarm threats like Bile Thralls, and can CRA at light arcnode jacks alike. The Incubii are intercept because as Striders get killed, Incubi get to pop out and immediately engage tie things up. This is very helpful against arcnodes I've found.
* Core: The second group is my core. This is eThagrosh, Typhon, Carnivean, and Seraph. This is the tough nasty center. There are some nice combinations here that make for some nasty stuff. Dragon's Blood + Excessive Healing on Typhon is awesome and is a common combo for me to use since Typhon is often the primary target of my opponent. Slipstream allows eThagrosh and the Seraph to move the Carnivean and Typhon into charge lanes. The 3 beasts can provide good cover for eThagrosh as well, keeping him relatively safe. Not to mention, the sheer damage output of the Carnivean, Typhon and Thagrosh is just stunning. This battle group also gets very heavy use from Glory of Everblight, and honestly I feel that eThagrosh makes a better support caster for his battle group than an actual front-line beatstick.
* Support: The third and final group is the support group, made up of the Forsaken, the Swamp Gobbers, and the Shredder. These models are here to provide specific support capabilities. The Gobbers are obviously to provide cover for eThagrosh since he's on a large base, however they are a little tricky since both eThagrosh and the Forsaken are Abominations. The Forsaken is specifically there for fury management. Although his Blight Shroud is occasionally useful, I've found that it's best to just leave him near the core group and pull fury as needed. The Shredder is there to be a damage transfer sink and toss the occasional Tenacity on things. It's amazing how +1 to DEF and ARM can make a huge difference, but kicking eThagrosh up to 14/18 really does have a noticeable effect.
Dealing with Threats:
There are a number of threats I've faced in other lists, and this army has a number of tools to deal with them:
* Swarms: Infantry swarms are always oppressive to deal with. In order to handle them, this list uses the Striders with their rapid shot, the Seraph's Strafe, the Carnivean's spray, eThagrosh's spray, and Typhon's 3 sprays. That provides a very large amount of anti-infantry ranged attack. Also, the Musician's mini-feat can really throw a kink into a unit's plan to charge.
* Speed: Although there are faster lists out there, and this one does not have cavalry, the slowest thing in the list is eThagrosh at a 5, with about half of the list having SPD 7. Slipstream is also very helpful to give that extra 2" of threat range on something. Slipstream on a Carnivean means he can reach something with his spray on an assault charge that is almost 19" away.
* Hard Targets: The Carnivean, Typhon, and eThagrosh all hit hard, without a doubt. However the Strider's CRA is nothing to scoff at, particularly with rapid shot. If they all team up together they are delivering a pair of POW 18 shots.
* Ranged Assaults: An army with a heavy amount of ranged attack is still no walk in the park, but the Striders, Deathstalker, and Totem Hunter all have stealth. In addition, Tenacity and the Gobbers' cloud is driving DEF up by 3 on the core group which makes most of them a DEF 16+.
Assassination Tactics:
There's a couple of key combos that I use most of the time:
* Carnivean: The Carnivean's assault charge has a really big threat range, and should never be discounted. I've had him pull off an assault charge and incinerate two members of the Witch Coven with just the spray. With Glory of Everblight and a boost from Slipstream he's got a 19" threat range and on average can hit a single target with DEF 16 doing an average of 25+ damage. Honestly I'd say that the Carnivean has more caster kills than everything else in my Legion army combined.
* Typhon: This guy is a rockstar. Slipstream up for a 13" threat range and then fling something with no STR check either. It's pretty ridiculous. Especially if he's throwing it so that it lands somewhere for the Carnivean or eThagrosh to beat on.
Dealing with Scenarios:
A list is not complete if it only aims towards assassination. To that end I wanted a list that could deal with at least the Steamroller 4 missions fairly well. I'm not going to list out each of those missions here, but basically they all amount to having models in specified sections of the board. When my army needs to spread out I use the intercept group to hold one section and the core group to hold the others. In the case of Mosh Pit, I tend to just drive the core group right up the center like a Mack truck. The Striders' and Deathstalker's advanced deployment are invaluable in scenarios as well as they give that extra boost toward the middle of the table while the rest of my army is making a mad sprint to get there.
The Achilles Heel:
There are some specific things that are not easy for this list to deal with:
* Dispelling: This is a bit of a problem. Losing Dragon's Blood means more fury drain on eThagrosh, and if animii can get dispelled it makes things far worse since Spiny Growth, Tenacity, and Excessive Healing are the cornerstones of the core groups survivability.
* Terrain: Most of the list is pretty effective at overcoming terrain (Carnivean, Seraph, Striders and Totem Hunter), but eThagrosh and Typhon are not, and they are the rockstars of the list.
* Preventing Forcing: Skorne is great at this, and preventing forcing is a huge problem for this list. Glory of Everblight helps quite a bit to overcome it, but it's still a big hit, especially for the Carnivean, to not be able to boost attack rolls.
What Next:
Where do I go from here with this list? Honestly I don't know. I really enjoy playing it and although I want to try out other stuff, I'm mostly limited by my ability to get stuff painted since I want to limit myself to one unpainted thing at a time. However, I have been pondering some stuff that I think would make an interesting addition:
* Angelius - Yeah, duh, it's freakin awesome. I'm just not sure what to drop to put him in.
* Bone Grinders - These are debatable, but I think a minimum unit could be really useful. Adding +3" to eThagrosh's knockdown AOE spell could be just the ticket to move that spell from a 5% spell into a 50% spell.
* Legionnaires - I love the look of these models, and I think pairing them with a second batch of Incubi would just be brutal for an opponent to deal with.
* Nephilim Protector - This guy would make a good addition to eThagrosh's protection and generally a good addition to my army.
* Other warlocks - Eventually I'll move on to Saeryn, Rhyas and Absylonia. I really enjoy playing beast heavy lists, so it's going to take some serious thinking when I swap to one of them, especially Rhyas.
In Closing...
Well, that's certainly turned out to be longer than I expected. Hopefully something in here was useful, and of course I'd love to hear thoughts from people. Everything I've talked about here is heavily tied to my play style, so there's definitely going to be other opinions, but I'd love to hear about other combinations or changes to consider trying out.
Saturday, October 24, 2009
Quick update from the desk...
Things have been a bit hectic for me lately, and I've found myself short on time for both gaming and painting. Lots of stuff to do around the house, and a lot of immigration paperwork to deal with. However, I did enter the painting competition at the LGS and they had the awards today. They did 3 categories: Masters, Open and Youngbloods. I decided to enter Kade since he was relatively recent and I thought it was a good example of how I've put a lot of focus on color usage. The judging was done by the store staff, with guidance from Lazlo (of Hot Lead fame). To my surprise, they decided to bump me up to the masters category. To my further surprise, I got second place, winning a complete set of GW Foundation paints! The first place entry was a GW goblin shaman that was very well done. Although it wasn't a huge event, I'm certainly not going to scoff at the prize. Plus, I got a chance to meet a couple new painters and chat with them. It's always nice to make more connections and share tips and techniques with each other. Anyway, back to grinding out my weekend household tasks in an effort to carve out some time tomorrow for either playing or painting.
Tuesday, October 20, 2009
Favorite Models to Paint
With all the crazy busy schedule in my life, and the push to play more often, I found myself in an unlikely position recently of having time to sit back and think about the models I paint while I was in between models. The question came to me recently from a local friend about what my favorite model to paint was and it really got me thinking. It wasn't easy to come up with a snap answer, and certainly not without a caveat or two about why something was my favorite. Since that time (a couple months ago), I've put some thought into it and what follows is an introspective look at my top 5 favorite models that I have painted.
First I need to qualify some context for this list:
* This list includes only Privateer Press models. There are models from other lines that I absolutely loved painting, but I decided to focus specifically on my Hordes and Warmachine models.
* It does not include models I have not painted, as I wanted to speak from my own experience. There are models that look great but turn out to be very not-fun to paint.
* This list is regardless of the painting quality I did on the particular models.
* I'm not big on conversion work. I'll do some small amount of conversion work, but I prefer to spend my time painting rather than cutting and sculpting.
* My list is biased with models I painted more recently. This has a lot to do with both my memory being fresher, and simply putting more thought into what I enjoy painting.
#1: Gnarlhorn Saytr
This model is incredible. I really enjoyed painting it for a number of reasons:
1) The pose makes sense. He has a sense of action and purpose without being overdone.
2) Everything on the model is accessible for painting when fully assembled.
3) There's a good mix of hard and soft lines to the model.
4) The model has good readability. I can't stress the importance of this enough. Some models have too much detail, with little sculpted bits all over them. Instead of looking like a street vendor cart from a kung fu movie, this model finds a good balance of detail and "non-detail".
And what would a top list be without some Honorable Mentions? The following are models that almost made this list, but for whatever reason I decided not to include them.
* Bokur
* Raek
* Grim Angus
* Typhon
Thanks for indulging me in this brief introspective interlude. It's easy to get busy trying to paint an army and not stop to think about the enjoyment of spending quality time with a really good model.
First I need to qualify some context for this list:
* This list includes only Privateer Press models. There are models from other lines that I absolutely loved painting, but I decided to focus specifically on my Hordes and Warmachine models.
* It does not include models I have not painted, as I wanted to speak from my own experience. There are models that look great but turn out to be very not-fun to paint.
* This list is regardless of the painting quality I did on the particular models.
* I'm not big on conversion work. I'll do some small amount of conversion work, but I prefer to spend my time painting rather than cutting and sculpting.
* My list is biased with models I painted more recently. This has a lot to do with both my memory being fresher, and simply putting more thought into what I enjoy painting.
#1: Gnarlhorn Saytr
1) The pose makes sense. He has a sense of action and purpose without being overdone.
2) Everything on the model is accessible for painting when fully assembled.
3) There's a good mix of hard and soft lines to the model.
4) The model has good readability. I can't stress the importance of this enough. Some models have too much detail, with little sculpted bits all over them. Instead of looking like a street vendor cart from a kung fu movie, this model finds a good balance of detail and "non-detail".
And what would a top list be without some Honorable Mentions? The following are models that almost made this list, but for whatever reason I decided not to include them.
* Bokur
* Raek
* Grim Angus
* Typhon
Thanks for indulging me in this brief introspective interlude. It's easy to get busy trying to paint an army and not stop to think about the enjoyment of spending quality time with a really good model.
Sunday, October 18, 2009
Flash Point Tournament Results
Yesterday was the Flash Point tournament at my LGS and the results are astounding to me. I managed to win the Dawnlord prize for most consecutive defenses! My list (shamelessly shown above along with the Dawnlord medal and the spiffy button) was eThagrosh, Typhon, Carnivean, Seraph (shamefully unpainted), a Shredder, Striders with the UA, Deathstalker, Incubii, Swamp Gobbers, and the Totem Hunter. I managed to snap a couple pics of the first three games a couple turns into them just to show off everyone else's stuff.
There were 7 total players, and for the first round I ended up sitting out. Once I got into the rotation though, I really got on a roll. First game in I was playing against a Kraye list. At first I was worried this was going to be an uphill battle with the Trenchers really standing tough against my Striders. However once I started to punch into the center I managed to lay some damage onto Kraye and cause him to fall back. If he hadn't been no-knockdown I'd have easily laid him out earlier on, but it took a second attempt to drive in and clear a path for the Carnivean to assault charge for the win. In this battle, Typhon and the Carnivean were rockstars, especially under Glory of Everblight.
My next game, as defender, was against a Terminus list with a fair amount of infantry. This battle required me to really take advantage of my ranged attacks. I managed to use bushwhack to my advantage and get a couple good solid rounds of clearing infantry with my Striders and Seraph. In the end though, a careful use of Slipstream to move Typhon into range, and then a charge followed by a pair of flings threw Terminus out of his woods and into range of the Carnivean who, of course, assault charged and finished the job like the assassin he is.
Third round pitted me against a Krueger list that had 3 Woldwardens and Megalith! This list was played by our local press ganger who is, in my opinion, an exceptional player. It's always an entertaining event to get to play him and I often learn something about the game when I get to. In this case. I was terrified of what he was going to do to me. Fortunately I got pretty lucky by catching the Bloodweavers under the Strider Musician's no-orders ability to prevent charges. At that point Krueger hid behind a wall of 4 wolds (literally, a wall of them), and taunted me. I once again used Slipstream to position Typhon, charged up to fling a Megalith into Krueger. Now at this point I still had my feat move/attack left for my beasts, but I didn't think I could pull it out until my opponent pointed out that the Seraph triggers Strafe on that bonus feat attack since it's not a special action. I'm somewhat embarrassed to say that, in the words of my buddy Lance, "I accidentally beat Marco".
The last battle I managed to get in was against the Kraye list again, but this time with me as the defender. I'll summarize this one by saying that I won because my dice were on fire for pretty much every roll that game. Glory of Everblight definitely helped a lot, but my dice were seriously crazy. Honestly I felt bad about it. I destroyed 3 light jacks, a heavy jack, almost every trooper model, and Kraye by the end.
My eThagrosh list is a lot of fun for me to play. It suits my playstyle and is very versatile. I've been refining it as I go and this tournament was a good test of it. It has plenty of ranged threat to deal with infantry swarms (Striders, Seraph, Typhon's sprays). It has plenty of hard hitting power for hard targets (eThagrosh, Carnivean, Typhon, Strider CRA). It has good mobility with eThagrosh being the only model with less than SPD 6, plus Slipstream gives that added bit of shifting needed. Plus when I need a hard target to tie something up, Typhon with Dragon's Blood and Excessive Healing makes for a really tough nut to crack. Similarly the Carnivean with Dragon's Blood and Spiny Growth is a really big roadblock. And finally eThagrosh's Glory of Everblight and his feat give an excellent overall boost to the beasts.
In summary, the day was a blast. Everyone at the tournament was what I consider to be the A list players of our LGS' Warmachine community in terms of sportsmanship and fun. I had a really great time playing. Winning the Dawnlord awards was just the icing on the cake of a really great day of Warmachine!
The last battle I managed to get in was against the Kraye list again, but this time with me as the defender. I'll summarize this one by saying that I won because my dice were on fire for pretty much every roll that game. Glory of Everblight definitely helped a lot, but my dice were seriously crazy. Honestly I felt bad about it. I destroyed 3 light jacks, a heavy jack, almost every trooper model, and Kraye by the end.
My eThagrosh list is a lot of fun for me to play. It suits my playstyle and is very versatile. I've been refining it as I go and this tournament was a good test of it. It has plenty of ranged threat to deal with infantry swarms (Striders, Seraph, Typhon's sprays). It has plenty of hard hitting power for hard targets (eThagrosh, Carnivean, Typhon, Strider CRA). It has good mobility with eThagrosh being the only model with less than SPD 6, plus Slipstream gives that added bit of shifting needed. Plus when I need a hard target to tie something up, Typhon with Dragon's Blood and Excessive Healing makes for a really tough nut to crack. Similarly the Carnivean with Dragon's Blood and Spiny Growth is a really big roadblock. And finally eThagrosh's Glory of Everblight and his feat give an excellent overall boost to the beasts.
In summary, the day was a blast. Everyone at the tournament was what I consider to be the A list players of our LGS' Warmachine community in terms of sportsmanship and fun. I had a really great time playing. Winning the Dawnlord awards was just the icing on the cake of a really great day of Warmachine!
Thursday, October 15, 2009
Avatar Assembly Finished
* I'm happy with how he has more of a presence. He's tall and in charge.
* He's a little thin in places. It sort of makes him look spindly, but we'll see how that looks after I finish painting him.
* The pose is much better. It's more dynamic, and conveys more motion.
* The effort involved wasn't overwhelming. Despite my busy schedule, I was able to complete this fairly quickly, given my skill level at conversion work.
Now, as soon as the weather changes and the humidity goes down, I can prime him and get started painting!
Wednesday, October 14, 2009
Avatar Progress Part 10, and a battle report!
On another note, I got in a game tonight! A practice game for the upcoming Retribution tournament event this weekend at the LGS. I brought an eThagrosh list and was playing against an eGaspy list. It was a pretty vicious battle in the middle, with a swarm of Bane Knights breaking into the middle thanks to Tartarus' beckon. eGaspy's feat round was brutal with both Bane Knights and Soul Hunters driving in, however eThagrosh hung in there and survived the onslaught. At that point the remainder of the battle was academic, with the Totem Hunter, eThagrosh, Typhon, and a Seraph all with clear charge lanes to eGaspy.
Tuesday, October 13, 2009
Avatar: 1, Fingers: 0
Sunday, October 11, 2009
Judge
For the base I decided to go with a somewhat western theme and have some wood planks. I was trying to make them look like steps up, but the scale isn't really great. The entire base sort of has a scale problem, but I'm fine with how it turned out. The cattails were an amusing experiment that (although being too large) seemed to work out pretty well I think.
Saturday, October 10, 2009
Back to the Knife
I'll probably work on the shield arm tomorrow. Before I attach the arms to the body I also want to work out how to pin the cloths that hang from the shoulders. Once that's done there will be very little left to do before priming. The biggest barrier to moving forward is a painting contest at my LGS, for which I need to get an entry ready in short order. Depending how well I managed to juggle tasks, I may still get more progress done on the Avatar while getting that entry ready.
Sunday, October 04, 2009
The Avatar Stands Tall
I sort of lumped the progress of the whole weekend here. I was hoping to get more done, but I was distracted with a number of other things. It's late here, so time to get on with the updates.
First, I decided to create a somewhat epic base. I decided to go with a stone slab, raised up on top of some stones. To that end I created a couple rough shapes and then marked out where I wanted to cut the circular slab into individual stones.
Once the pieces were cut up I went through and roughed up the edges appropriately. Then I reassembled them using some Miliput and put the whole thing together on the base. Although not pictured here, I also carved a menofix into the slab's surface. This whole process turned out to be rather labor intensive, taking pretty much the whole day. Cutting up the slab into blocks took a while since I had to drill and saw to break it up. Then I had to rough up the edges with the cutters. Then the re-assembly with the Milliput. At that point I painted the menofix on the surface and carved it out with a blade.
After the work on the legs, I decided to re-angle the toe of the back lag to give it more of an action pose. To create a stronger join all around, I drill the holes so that I could use a single bent pin to join the toe to the foot and also have the pin stick down for when I joined the leg to the base. This guy is big enough that a thick pin for each foot is totally warranted. The space between the toe and foot of course got filled in with some green stuff and smoothed out. Once it all dried and hardened it was remarkably strong.
Speaking of stronger joins, when it came to attaching the legs to the hip, I needed to put some extra strength into the whole thing. I've had some problems in the past with hip joins and wanted to avoid those troubles (pins shifting and causing the join to rotate). So this time for the join I used two pins and then green stuff. This picture shows both halves to give an idea. Perhaps it was overkill, but with the Dremel doing most of the hard drilling for me, I might as well do it. The Dremel also makes it easier to drill nice deep holes to ensure a strong fit.
Finally, I got both legs on and attached the big guy to the base after drilling holes. For his left leg I left the thick cast pin still on the foot and drilled out extra space to get a nice tight fit for it. Overall this whole thing is incredibly sturdy. I've also got the two long pins sticking out the bottom so that I can attach it to an empty spray can for painting purposes.
Whew! Well, it doesn't look like a pile of progress, but this really gets me a long ways toward done. I'm unfortunately going to be gone for a few days so it might be a while before I finish up the last of the assembly unless I manage to squeeze in a little more work tomorrow night.
Whew! Well, it doesn't look like a pile of progress, but this really gets me a long ways toward done. I'm unfortunately going to be gone for a few days so it might be a while before I finish up the last of the assembly unless I manage to squeeze in a little more work tomorrow night.
Friday, October 02, 2009
Sharper, Taller, Better...
That's it for tonight. With the weekend coming up I'm hoping to make significant progress.
Wednesday, September 30, 2009
Minor Avatar Progress
Yadda yadda yadda... Work is kicking my butt and slowing my progress, but I'm still making headway!
First change is the sword. I wanted to extend it, not just to reflect reach, but to create a bit more of a dramatic balance to the pose overall. I actually did a few steps here. First I lopped off the top point of the sword. Then I drilled a hole and put a thick pin sticking out to a length that I wanted to extend the blade to. I gave it just a bit of a bend to put some angle to the sword. I should point out that I repeatedly and obsessively verified that I was putting the right angle on the blade tip relative to the hand's pose. Finally here I used some Milliput and built out a rough shape for the blade extension. My goal was not to create the final shape for the blade. I intend to use the dremel to shape it down.
Second, I added the sides of his torso, and also added a couple "tubes" to the hip join. For these tubes I used thick guitar string as the shape gives them that ribbed hose look.
That's it for today. Hopefully I'll get some more time tomorrow to work on this. Thanks to everyone for the feedback so far! Although I'm not real confident with doing conversion work, this is turning out to be quite fun.
That's it for today. Hopefully I'll get some more time tomorrow to work on this. Thanks to everyone for the feedback so far! Although I'm not real confident with doing conversion work, this is turning out to be quite fun.
Monday, September 28, 2009
The Avatar Gets a Hip Replacement
Sunday, September 27, 2009
Project: Avatar of Menoth
I've been absent for a while (working lots, plus trying out Malifaux), so the Warmachine aspect of this blog has been on a bit of a hiatus unfortunately. However, with the preview release of the final MKII stats (and if you haven't seen them, head over to the PP site), I got a sneak peak at the Avatar and was pleasantly surprised at him gaining reach! It was the one feature I felt he was really lacking that would give him the extra edge he needed to be worth taking. The Avatar is the last unpainted PP model I have currently, and this preview was enough of a kick in the shorts to get motivated to work on him. To that end, as I did with a couple of other key projects, I'm going to do a series of posts of my progress on the Avatar.
First, let me be blunt: The stock sculpt is kinda... dumb. I'm almost done with a post about my favorite models to paint which will get more into what I like in a model, but I think I'm not the only one who dislikes the Avatar's standard pose. I've had this model in my backlog for probably at least 2 years now and had decided it needed to be a serious conversion project. I'm pretty pitiful when it comes to converting, and I'm primarily a painter, so this will be a big departure for me. My goal is to turn this model into something truly worthy of being the Avatar of Menoth, without trying to cobble together an entirely different model.
So, the first step was to make a plan. I got all the pieces out, trimmed them, and started reviewing them (all 18 of them). I also did some research by searching the PP painting forums and CMON for examples of conversion work that was done. There also used to be a great conversion job on the BrushThralls site, however that set of pictures seems to be inaccessible now. In any case, the following is a list of things that need to be done to the existing pieces:
* Extend hips lower from the body - This will help make him look taller.
* Widen hips to give a wider stance - This will help make him look more stable.
* Lengthen legs - This will allow for a more dynamic pose to his lower body.
* Extend upper arms - This will allow for a more dynamic pose to his upper body.
* "Fix" sword - Yeah, seriously... the flaming butter knife is just dorky, especially now that he'll have reach.
* Remount shield - Not sure exactly what I plan to do here, but something that improves the pose angles.
Well, that's about it for now. My goal is to have at least a small amount of progress every two to three days.
First, let me be blunt: The stock sculpt is kinda... dumb. I'm almost done with a post about my favorite models to paint which will get more into what I like in a model, but I think I'm not the only one who dislikes the Avatar's standard pose. I've had this model in my backlog for probably at least 2 years now and had decided it needed to be a serious conversion project. I'm pretty pitiful when it comes to converting, and I'm primarily a painter, so this will be a big departure for me. My goal is to turn this model into something truly worthy of being the Avatar of Menoth, without trying to cobble together an entirely different model.
* Extend hips lower from the body - This will help make him look taller.
* Widen hips to give a wider stance - This will help make him look more stable.
* Lengthen legs - This will allow for a more dynamic pose to his lower body.
* Extend upper arms - This will allow for a more dynamic pose to his upper body.
* "Fix" sword - Yeah, seriously... the flaming butter knife is just dorky, especially now that he'll have reach.
* Remount shield - Not sure exactly what I plan to do here, but something that improves the pose angles.
Well, that's about it for now. My goal is to have at least a small amount of progress every two to three days.
Saturday, September 26, 2009
Sorrows
* Lots of color variation. I feel like I'm really starting to build a better sense of color, both in terms of when to add a different hue, and what hue to add. These have a lot of variation in the washes which gives them a much more rich and complex color scheme.
* Washes, washes, and more washes! Really, I feel better about my abilities here. On these I did some pretty rough highlighting on them and then used multiple controlled washes to smooth out the transitions which worked great.
* Themed, but varied. For these guys I decided to make them all different, yet cohesive. I kept the same sort of flowing magical mist beneath them, and the eyes and tongues are all the same, but the skin was all handled quite differently.
* I could have spent more time on them. Honestly, it could have made a noticeable difference. These were half experiment and half serious.
* Better zenithal highlighting. I did a little of this, but I don't feel like I made it dramatic enough to make it obvious. It's something I'm always conscious of, but still haven't quite mastered.
Well, the good news is that this wraps up my Pandora box set for Malifaux! I'm pretty stoked to have made it this far. I'm looking forward to more Neverborn models being released that fit with her crew, but I've certainly got enough backlog to keep me busy until then. Before I close this out, I wanted to include a group shot of all three of them, just because the basing scheme really helps to bring them together as a group. Until next time, happy painting!
Sunday, September 20, 2009
Lady J Strikes Again.... Almost
Today I played two more games of Malifaux. Well, sort of. The first game was the Lady J box vs the Zoraida box. The quick summary is that I ended up forfeiting after turn 2. The whole Zoraida thing is turning out to be completely broken. Both Henry and I worked through the mechanics and math of it and it turns out she basically can't fail on the Obey whack. There was a battle report I failed to post from last Sunday where we played Lady J vs Zoraida and it went pretty much the same way. I hate to say it but I highly recommend steering clear of Zoraida for your first 30 games, particularly if someone knows how to play her well. The game honestly feels broken.
The second game was the Lady J box, Scales of Justice and Bishop vs Leviticus, Rusty Alice, Bete Noire, and Desolation Engine. This game was a blast. The Leviticus list was pretty crazy to play against. Lots of weird things going on, with Bete Noire popping back in a couple times. It was very strange. In the end it looked like I was about to lose and then Lady J made a gamble to move over and engage Leviticus. It turns out that Lady J is pretty much a freight train of pain. She walked twice and then carved Leviticus to ribbons, and that sent the rest of the game solidly in my direction.
All in all, I think we both had a great time, and it was certainly nice to use the gamer side of my brain again after an absolute hell of a week at work. I haven't picked up a brush for over a week now!
Games played: 8
Dollars spent: $115.00
Cost per game: $14.50
The second game was the Lady J box, Scales of Justice and Bishop vs Leviticus, Rusty Alice, Bete Noire, and Desolation Engine. This game was a blast. The Leviticus list was pretty crazy to play against. Lots of weird things going on, with Bete Noire popping back in a couple times. It was very strange. In the end it looked like I was about to lose and then Lady J made a gamble to move over and engage Leviticus. It turns out that Lady J is pretty much a freight train of pain. She walked twice and then carved Leviticus to ribbons, and that sent the rest of the game solidly in my direction.
All in all, I think we both had a great time, and it was certainly nice to use the gamer side of my brain again after an absolute hell of a week at work. I haven't picked up a brush for over a week now!
Games played: 8
Dollars spent: $115.00
Cost per game: $14.50
Sunday, September 13, 2009
Pandora
Monday, September 07, 2009
Candy
* The eyes looking to the side gave a bit more of a scheming look to her.
* The overall composition turned out ok, although there is a something I can't quite pin down as wrong. Maybe someone will notice and let me know.
* Lots of details! I really spent the time to pick out the little details on this model rather than gloss over them. I feel it really helped the overall appearance and yet it doesn't look too "busy".
* Lots of happy accidents! I'll point these out later, but there were a number of happy accidents that happened.
What could have been better:
* Blending on this small scale is still difficult. There are a few spots I'm not terribly happy with (shirt and skin for example).
* Mounting to the base just didn't work out. I knew it would look like she was somewhat floating, but there wasn't much I could do. I either needed to file the bottom of her shoes down more, have her leaning forward, or just go with it. In the end I decided not to stress over it and just do my best to minimize it without doing surgery or making her look like she was going to fall over.
Anyway, my long weekend is nearing a close. Time to get Pandora primed before I have to start tackling my weekend tasks that I've been putting off.
Sunday, September 06, 2009
Lady Justice vs Ramos
Just a quickie battle report here. Played two incredibly fun games of Malifaux today with Henry. I was fielding the Lady Justice box set and he was fielding the Ramos box. Both games were to the wire and I can honestly say we are really starting to get the hang of the game. We played both games in under 4 hours!
The first game pitted Ramos with a Reconnoiter mission against Lady J with a Claim Jump mission. We were quickly battling in the middle and the Steamborg was really bringing the hurt train. However Lady J is a powerhouse in melee and made short work of the mechanical monstrosity. At that point it was a matter of mopping up, and the Judge was able to deliver some serious pain to Ramos. Ironically though, it was the Slow To Die attack from a Death Marshall that really put the nail in the proverbial coffin.
In the second game, Lady J was charged to Assassinate Ramos while he was trying to perform a rapid Treasure Hunt. Again, the Steamborg brought a pain train, nearly killing all three Death Marshalls in one turn. Lady J quickly held off the Arachnids from making off with the Treasure. This one was a nail biter! At one point Ramos had Lady J down to 1 damage point left. Then she and the Judge rallied back and nearly killed Ramos. Through some judicious use of soulstones to stay alive, Henry averted a loss and pulled out a tie as the game to a close after turn six, thwarting my attempt to pull out the victory.
There were a number of highlights in these games. First, we played two games in under 4 hours! Second, we really have a better handle on the rules and there were no significant rules questions that came up that we couldn't handle. For only being game four, those two points are pretty huge.
I really really enjoyed playing Lady J's crew. It was very entertaining and I felt like I had lots of good options. As entertaining as Pandora is, she's more tedious to plan out. Having more terrain on the board really helped as well. Unlike WM/H, this game plays well with lots of terrain since it really is a skirmish based game. Anyhow, I'm very much looking forward to my next game of Malifaux already!
The first game pitted Ramos with a Reconnoiter mission against Lady J with a Claim Jump mission. We were quickly battling in the middle and the Steamborg was really bringing the hurt train. However Lady J is a powerhouse in melee and made short work of the mechanical monstrosity. At that point it was a matter of mopping up, and the Judge was able to deliver some serious pain to Ramos. Ironically though, it was the Slow To Die attack from a Death Marshall that really put the nail in the proverbial coffin.
In the second game, Lady J was charged to Assassinate Ramos while he was trying to perform a rapid Treasure Hunt. Again, the Steamborg brought a pain train, nearly killing all three Death Marshalls in one turn. Lady J quickly held off the Arachnids from making off with the Treasure. This one was a nail biter! At one point Ramos had Lady J down to 1 damage point left. Then she and the Judge rallied back and nearly killed Ramos. Through some judicious use of soulstones to stay alive, Henry averted a loss and pulled out a tie as the game to a close after turn six, thwarting my attempt to pull out the victory.
There were a number of highlights in these games. First, we played two games in under 4 hours! Second, we really have a better handle on the rules and there were no significant rules questions that came up that we couldn't handle. For only being game four, those two points are pretty huge.
I really really enjoyed playing Lady J's crew. It was very entertaining and I felt like I had lots of good options. As entertaining as Pandora is, she's more tedious to plan out. Having more terrain on the board really helped as well. Unlike WM/H, this game plays well with lots of terrain since it really is a skirmish based game. Anyhow, I'm very much looking forward to my next game of Malifaux already!
Saturday, September 05, 2009
Allegiant of the Order of the Fist
At this point I'm down to just the Avatar for all my PP models. I'm sure that will change next time I hit the LGS. Anyway, it's time to get back to my Wyrd stuff and perhaps working on the Avatar conversion some more.
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