This is my personal diary of painting experiments and Warmachine, Hordes and other miniature adventures (and perhaps a splash of real life thrown in occasionally too). This blog is as much for my own motivation as to share my experiences with others. My self imposed rule for my army is that I only field painted models. If you're a fellow painter, I encourage you to challenge yourself, learn new skills, try new things, and most of all, paint like you have a pair!
Saturday, August 04, 2007
Pureblood Warpwolf
The little rune stones were actually quite easy. I just gave them a coat of Ironhull Grey, then a wash of black ink, then some highlights of white with just a touch of Ironhull Grey in it. I specifically didn't use Frostbite to make sure they didn't blend in perfectly with the skin.
The eyes were sort of a pain, and in general I hate painting eyes. For these I just used Cygnar Blue Highlight as a base, then added white to it in successive highlights (about 3) until I did a final dot of just pure white.
The base was easy. Just added a bunch of static grass, and then some of the tall grass in a bunch. I'm still not really good with the tall grass, but this batch seems ok. I also added some of the tiny leaves to help give a little more variation to the base.
In summary, this was a great model to paint. Some particular challenges and learning experiences was working the large skin surfaces, particularly in a shading of white I don't normally use.
More GIMP Notes
- Make sure all the images to go together are the same width
- Open all the images
- Create a new image, using the width from the images, and a height of the total of all the images
- In the first image, do "Edit -> Copy"
- In the new image, do "Edit -> Paste Into"
- Move the pasted piece into position in the new image
- Repeat steps 4-6 for the remaining images
- Save! (Potentially resizing)
Resizing is easy... just do "Image -> Scale Image" and then follow the easy to use dialog.
The individual pics of the Alpha will be in the next post in a couple minutes, but I'm taking these notes now before I forget again what I did.

Tuesday, July 31, 2007
The Wolf Starts To Shape Up
Saturday, July 28, 2007
In Need Of Warp Speed
Thursday, July 26, 2007
The Stupid "Middle Phase"
I'm really frustrated with this skin. I've give some details of what I'm doing, but 1) the blending is kinda sucking right now, and 2) I've been doing so much experimentation that I've forgotten what I mixed. Mostly its mixing Ironhull Grey and Frostbite together at different ratios. I'm half tempted to go back to a pure Frostbite base coat, and the highlight up to Morrow White, and do some very slight washing with Frostbite and a touch of Bloodstone. I'm not convinced this will look any better though, so it's a question of whether to cut my losses here, or keep laying more paint. I'll see what Sean thinks so far.
Wednesday, July 25, 2007
Menoth Puts Away The Skorne!
The Armies:
Skorne: Hexeris, Titan Gladiator, Cyclops Savage, Krea, Paingivers, Totem Hunter and Gatormen
Menoth: Amon, Castigator, Revenger, Daughters, Knights Exemplar, Vilmon, Rupert,a Paladin and 2 Wracks.
The Battle:
Generally the battle went well in my favor. Skorne took control of 2 of the objective points early due to the dust storm delaying my plan. However, it wasn't long before I dislodged control and evened things up. The Totem Hunter found himself on the business end of Amon's Sand Blast, putting him away early. This freed up one end of the field for the Paladin to just park on the objective for the rest of the game. From there, it was a slow downhill slide for the Skorne. The Castigator held control of the middle. The Knights and Daughters held the other flank firm, and eventually thinned down the paingivers. In the end, the battle was tied on objective points and came down to VP's, of which Skorne game up short.
The Dice:
Overall, the dice were fine for me, but the Skorne had some odd luck. Hardly a single missed attack roll, but routinely poor damage rolls. Overall I think it ended up mattering little, but it did throw the game in my favor.
Top Performers:
Again, Daughters were remarkable, and Amon, as always, was a badass. I really enjoy Amon for his versatility. I've heard alot of bad comments about him, but I think alot of that comes from him not being a very good "playbook" caster. I'll post more about that another time though. Overall, this was a lovely list, and I look forward to using it again. I think it strikes a good balance between Amon's battlegroup and flexible but potent units and solos.
Monday, July 23, 2007
Juggling Activities
- Work managed to get me wrangled as the release manager for this July release, so there's a couple long long days coming up for me.
- Summer Rampage League is totally fun, and I'm totally trying to pack in lots of games with people I normally don't play against.
- I enrolled in Bartender School. It's 10 4-hour classes, which I can spread out as much as I like, but I'm going to shoot for once a week. I'm totally stoked about this, but 4 hour classes that run from 6 to 10 in the evening is going to be killing one evening a week for a while.
- I'm reading Harry Potter 6, and the 7th book is sitting on my desk as well. I just can't put them down!
All things considered, I can't really complain too much. Other than the work stuff, I am totally excited about all these activities.
The Alpha Project
This first update isn't going to look like alot of progress. Basically, I received the Alpha fully assembled, attached to his base, and primed black. And when I say attached to his base, I mean this bad boy is going nowhere. Kudos to Sean for a kick-ass job getting him attached. He's not moving at all.
I've been mulling over what to do color-wise with this model. Sean already has some of the studio green/gold armor bits on his other Circle models, so that choice was made easy. However the fur was another issue. I decided after debating options for a couple weeks, and looking at other warpwolves on the Privateer forums and on CMON, that the studio scheme will be my base for the color. I've got a fair amount of experience with painting white, and it really does make this model stand out. We'll see how I feel about that once I start trying to shade him.
With a basic color scheme chosen, this first step was to base coat all the white skin. I'm starting with this for three reasons. First, there's alot of it, and I've found that painting all the skin on trolls first serves me well for feeling like I've made progress early on. Second, it's easier to just be sloppy when doing all the skin and then be precise later on when doing smaller bits. Third, it gives me the opportunity to review the whole surface of the model. There were a few places where the primer was rather thin, so I made sure to get some paint on there to cover up any bare metal. The irony of going with black primer (and I really love black primer) is that whenever I paint a predominantly white model like this, I always feel like there's some wasted effort going on. Tonight I tacked this single task of getting a couple of nice even coats of P3 Frostbite on all the skin and the fur transitions. This first step always takes me longer than I expect.
The next step will be to begin shading the skin, but not tonight. One thing I still need to decide on is what to do with the base. I want to really spice it up a bit, but there's limited real estate to work with.
Saturday, July 21, 2007
Dire Troll Blitzer
- Open the image in Gimp (Duh)
- In the image window, go to: Tools -> Selection Tools -> Rect Select
- Select the region of the image to keep
- Go to: Image -> Crop Image
- Save the image
The reason this is so valuable is that the camera really produces a very large image (larger than necessary), and also that taking the picture from further away helps focus the image better, especially for a model like this that has much more depth of field
Friday, July 20, 2007
Har Har Harry!
![]() | You scored as Severus Snape, Well you're a tricky one aren't you? Nobody quite has you figured out and you'd probably prefer it stayed that way. That said you are a formidable force by anyone's reckoning, but there is certainly more to you than a frosty exterior and a bitter temper.
Your Harry Potter Alter Ego Is...? created with QuizFarm.com |
Thursday, July 19, 2007
Summer Rampage League: Week 1
Played 3 games for the summer league on Tuesday. It was awesome. Lost 2, won 1.
The first game was against Eric's Trolls, which I lost, but it was a fairly pitched battle. I just couldn't quite secure my hold on the field. Plus, I totally pulled off a rampage, but failed to actually use it at the time. Doh!
Second game was against Jeff playing Menoth. Icky... Menoth vs Menoth. This game was a little more one sided. He got a good ranging on me and wiped out most of my zealots, and from there the rest of it folded. I had a No Quarter Challenge moment, but it required better than average luck and my dice were not cooperating.
Third game was against Dan playing Menoth. I switched lists from Amon to Feora. This payed off well. He had mostly infantry and a good turn with Feora's feat wiped out over 50% of his troops. It earned me the bounty, and the victory. He almost pulled off a No Quarter Challenge on me, but he needed superb damage rolls and didn't get even close to lucky enough. Overall, that battle felt like a mugging.
Saturday, July 14, 2007
Blitzer In Progress
Wednesday, July 11, 2007
New Camera!


Grim days for Severius
The armies:
Me: Severius, Revenger, Vilmon, 2 Seneschals, Daughters, Grogspar, 2 Wracks
Zugbart: Grim, Mauler, Axer, Impaler, Gobbers
The dice:
Overall, I can't complain. I had a number of very poorly timed bad rolls (like the triple ones on a damage roll to kill the axer), but I also had some good rools, and I can honestly say I don't recall missing more than 1 attack roll. It was the damage rolls that really fluctuated wildly and caused problems. I've started getting more conscious of matching up my attacks on targets in such a way to increase my odds of hitting overall.
The endgame:
In the end, Severius and the Revenger were trying to hold off Grim, a nearly dead Axer, and the fresh Mauler. There was just never really a good chance to blast Grim unfortunately. I can definately say though that Severius made it very very hard to finally get damage to bear on him, between his Sacred Ward and his Vision spell.
Star Performers:
Once again, the Daughters outperformed my expectations. With Eye of Menoth as a bonus, 2 of them laid out a pile of damage on the Impaler, taking it out after it had been hit a couple times by Ashes To Ashes.
Learning Lessons:
- Stay in closer formation.
- Focus firepower when targetting a warbeast.
- Flanking with the Daughters works well, but not at the 350pt level where there isn't enough other support.
- Don't forget all the special features of models, like Daughters' stealth, and Seneschals' Righteous Fury.
Sunday, July 08, 2007
Exemplar Seneschal

Wednesday, July 04, 2007
Bosun Grogspar


Sunday, July 01, 2007
Fell Caller
There were 2 things that I decided to just paint like I had a pair. First, the fire effects on his torch-banner-thing was something I hadn't really done before. I think this turned out not too shabby overall. I started by painting the inset part white, and then building towards orange as I went out, with a final haze of orange around the edge. Second, the Tartan patter, which is moderately ok. I'm pretty unpracticed at freehand work, so the lines are pretty poor. Still though, I'm glad I did it. From more than 12" away, it looks decent enough.
Well, my desk is a total disaster so I need to clean it up. I have this habit of leaving out the paint pots that I used for a model until I finish that model (yes, I only paint one model at a time), and for this guy I seem to have an excessive number of pots out. Let's see... [insert abacus sounds]... 32 pots of inks and paints.

...Let there be Swamp!
- Just used a teeny tiny drop of green and blue ink, rather than a big drop. Gave just the right tint to the water.
- Used several clumps of tall grass to make the base seem more populated. For the grass I also followed the Brush Thralls article and used Woodland Scenics tall grass, bunched up. I put in the grass before pouring the Envirotex, so as a result, the Envirotex sort of soaked into the grass a bit, further clumping it up. Mildly unfortunate, but not very noticably unless you actually poke at the grass with your finger.
- To create the texture on the ground I used DecoArt's stonelike textured acrylic. This stuff worked great. It created a very fine but uneven texture to the whole thing which, once painted and drybrushed, looks very nice I think.

Thursday, June 28, 2007
Totem Hunter
Dick Blick
Brushes: Winsor & Newton, Series 7 - I swear by these brushes. I was always afraid to get them (primarily because of the cost), and used to use synthetic bristle brushes. Now that I've switched to these, I'll never go back. I simply couldn't use any other brushes anymore. They keep a point amazingly well, are very durable (if taken care of properly), and are simply an order of magnitude better than any other brushes I've ever used. Unlike other lower quality brushes, I am able to use a size 2 for 75% of the painting I do. I recently picked up a second #2 and #1, as well as getting a #0 to try out. I don't expect to be using the #0 very much, but I couldn't pass on the price. Just as a final testimonial, my first W&N S7 was $35, and I've been using it for probably 8+ months now. I've NEVER given it a second thought that I spent so much on a single brush. Literally, after using it for a week, I've never regretted it and would easily spend another $35 to replace it if need be. Fortunately, Dick Blick has provided another option.
Palettes: multi-well porcelain - There's probably 50 different schools of thought on this topic, with alot of the differences based on personal preference. I like the porcelain palettes for 2 primary reasons: 1) They are easy to clean (just plop them in a bowl of water overnight and the next day just a light rub removes the paint), and 2) The wells keep me from making a mess. This is definately a preference things, but if you're going to get those crappy little plastic or metal paint well palettes, spend the extra money on a porcelain one instead. You won't regret it. The porcelain ones never stain, always come clean, and will last forever. Again, like the S7's, they pay for themselves after about 6 months.
Sculpting tools: Color Shapers - These are a new aquisition for me. The recommendation came from the Brush Thralls. I'm pretty lame when it comes to sculpting and conversion work, partially because green stuff has always given me fits. I've only used these new Color Shapers a couple times now, but I must say, they are marvelous. Literally, the green stuff does not stick to them. I was always having problems with it sticking to my metal sculpting tools before. I can't wait to use these little bad boys more. I got the variety pack of size 0 shapers which is probably the perfect size for the amount of sculpting I do.
In summary: new toys = good. Now, back to working on the Totem Hunter!
Sunday, June 24, 2007
Outrageous!
- Madrak went undefeated in his 2 games.
- Doomshaper lost all 3 (once due to ridiculously lucky damage rolls
- Champs + Krielstones + Gobbers + Sure Foot = abso-freakin-ridiculous.
- The Totem Hunter managed to works as a great distraction. In one game he tied up a Cyclops Savage, Ancestral Guardian, and a pair of Paingivers for 2 rounds, giving the rest of my army buffer to focus on taking out a Titan with little danger.
- Titan Gladiators are obnoxious to dispose of.
- The Blitzer routinely performs great.
- The Fell Caller is like a massive swiss army knife. The analogy is especially good since although a swiss army knife has alot of features, you can't really use more than 1 at a time safely.
Here's a listing of the various battles and their "killing blows":
- Madrak vs Morghul - I forget how this one unfolded exactly. I think Madrak used his axe.
- Doomshaper vs Morghul - A crazy big damage roll on Morghul's "can not transfer damage" spell put Doomshaper down.
- Madrak vs Hexeris - The Madrak brick rolled forward and the Blitzer delivered a beatdown on Hexeris in melee.
- Doomshaper vs Hexeris - Another crazy damage roll, this time from Deathbringer cast at the Mauler, and I stupidly left no fury on Doomshaper to transfer with that round.
- Doomshaper vs Hexeris - I attempted a No Quarter Challenge at got betrayed by my dice, at which point my army was totally exposed and got beat down. A cyclops charge finished off Doomshaper.
That last battle deserves a quick note. What happened was this...
- Doomshaper feated
- Hexeris, in order to have Fury next round and avoid Doomshaper's feat, backed up the Bronzeback behind him, and riled it for 5.
- Doomshaper runs the Mauler forward, then charges the Mauler from behind in order to move forward 8", putting him just within 10" of the Bronzeback.
- Doomshaper casts Rampager at the Bronzeback, which has 5 Fury on it.
- The Axer runs in to form up with the Mauler making a wall in front of Doomshaper, who is sitting on 4 Fury.
- The Scattergunners gun down all the paingivers and other models nearest to the Bronzeback, leaving Hexeris as the closest model.
- During Hexeris' maintinance phase, Rampager takes effect, forcing a Threshold check on the Bronzeback. He's got 5 Fury, and a 9 Threshold, and... rolls a 4. If he'd failed, the Bronzeback would have frenzied and charged Hexeris in the back. It would have pretty much collapsed the Skorne army at that point. Unfortunately, it left me on the hill in a position for the Bronzeback, the Gladiator and the Cyclops to deliver beatdowns on all my warbeasts. Stupid dice! In the imaginary No Quarter world, I would have won that game. Still though, I'm glad I went for it, even though I lost.
I also got started on the Totem Hunter, but not far enough to post a picture.
Wednesday, June 20, 2007
Role Reversal
The Armies:
Mercs (Highborn Contract): Ashlynn, Nomad, Alexia, 2 Bokurs, Gorman, Herne & Jonne.
Protectorate: Kreoss, Crusader, Repenter, Revenger, Eiryss.
The Game:
Ironically, I got assassinated by Kreoss in the first game on round 2. You'd think that being a Menoth player that I'd have watched out a bit more closely. Alot of it had to do with Ashlynn just being a superwuss for taking damage. So, we played the same lists again.
The Game (for real):
This time I played more conservatively with Ashlynn. Even though Kreoss' feat was still a pain in the ass, it didn't come up until the Bokurs had already gotten to have their charge round in, which made for some pretty serious devastation on the enemy jacks. All around, it was just an uphill battle trying to disable the jacks, and in the end I still hadn't taken out the Crusader. Kreoss also proved to be difficult to hurt, taking multiple hits from various sources before the final blow was struck. In the end, Ashlynn (enhanced with her Quicken spell) walked out of melee with the Crusader and took a hand cannon shot on Kreoss, striking him down.
The Highlights:
The Bokurs performed well, Gorman was Gorman, and Herne & Jonne were both quite useful (despite my early assessment of them). Alexia was really not that helpful, mostly due to a lack of living models to generate Risen from. The Nomad was, well, a damage machine, for one round. Unfortunately the Crusader got the charge against him so that dramatically limited the amount of damage I was able to lay out with him. Overall, I'd have to say that the Bokurs and Ashlynn were my favorite models in this battle.
Bases, part 3

Monday, June 18, 2007
Bases, part 2


Covenant
Saturday, June 16, 2007
Misc Day #314
Thursday, June 14, 2007
Grim vs Harbinger, round 3
Highlights from the battle for me:
- Rupert dealt the killing blow to an Axer, in melee, rolling boxcars on a damage roll.
- Gorman did a great job of neutralizing the Mauler up until Grim sniped him down.
- Supported by Harbinger bonuses, 4 chior members came incredibly close to killing Grim in melee. Who knew?!
This Harbinger list featured half infantry and half warjacks. Honestly, I liked the idea at first, but I think it doesn't execute very well. Once the zealots were below half, and I had lost a jack, I quickly started running out of options. I think all-jack or all-infantry lists with the Harbinger are the better choice.
One new feature for me was using the Reclaimer. I have to say that he was handy, but once I ran out of infantry, he quickly became less useful. Pretty much his role the entire game was to turn dead protectorate models into focus for warjacks. His other features pale in comparison. If his actions were abilities instead, I could see him being way cooler. His other 2 special actions are relatively useless unfortunately.
Saturday, June 09, 2007
Reclaiming My Time


Friday, June 08, 2007
Grissel's First Battle

The Fell Caller was badass. I love this dude, and he's getting promoted in my painting stack. The champs weren't great, but they did a good job at what I needed them to do, which was form a massive speed bump. The Gobbers of course were their own little rockstars. Grissel was, well, she was ok, but I can't say I think she performed great. It'll take me a couple more battles before I can really make a judgement on her. The Blitzer was (ignoring my dice rolling) quite the badass, laying out shot after shot with the gun and taking out key things along the way. Putting Farstrike on the Blitzer is something I now categorize as "stupid cool". Overall though I'm going to award MVP to the Fell Caller for this game.
Painting Again!
There will be a battle report coming, but I'm waiting to see if I can get a particular picture from the battle before I finish it.
Sunday, June 03, 2007
Assembly-O-Rama Weekend
- Champs (all 5!)
- Grissel
- High Reclaimer
- Testament
- Covenant
- Blitzer (well, not entirely assembled, but over 50% done)
- Trimmed but not assembled Alt Paladin
Saturday, June 02, 2007
Harbinger 2,Grim 0

Thursday, May 31, 2007
Grim Angus and the Unkillable Paladin
The List:
Building a 500pt list with the Harbinger was rough. Add in my relative inexperience with using her (maybe 2 previous battles total), and I had a really hard time. This first list I decided to leverage my list experience with Amon and go jack and solo heavy. I've also been theorizing about building a "brick" style army, so this was a good opportunity to try both. First was the obligatory Devout, which I decided I'd just accept as necessary. Next, I wanted 2 heavy jacks, so I selected the Castigator and the Crusader, primarily due to cost and flexibility on power attacks. Next up was a chior. The theory here was that the 2 heavies would march side-by-side up the field, blocking LOS to the Harbinger, while the chior chanted no-shoot on the jacks. At this point I was sorely short on remaining points, but had enough to throw in Vilmon, one paladin, one seneschal, and 2 wracks. A core piece of my strategy was to keep Vilmon and the paladin in base-to-base so that when the Harbinger Martyred to keep them alive, they wouldn't be knocked down. The seneschal was mostly meant as a backup to hang out with the brick and provide a specific strike capacity.
The Game:
I gotta say, the brick worked well for me. I felt like a giant steamroller able to just roll up the battlefield methodically (with the exception of Grim's feat stalling me for a round). The brick made it really hard for the trolls to pick out anything in particular to kill. Martyrdom was completely crazy, allowing Vilmon and the paladin to stay alive and by themselves, take out an entire squad of champs. The Harbinger's 20" control area was also completely ridiculous for guestimating ranges to things. Although the Castigator did little more than screen the Harbinger most of the game, the Crusader got to deliver a massive beatdown on a Blitzer. All I got to say there is that Crusader + Infuse + 3 focus for extra attacks = rockin damage output. I spent alot of the game taking down 1 warbeast at a time until finally Grim was at a point he needed to cut himself to get to full fury.
The End Game:
In the end, Zugbart very nearly pulled off a No Quarter Challenge style maneuver on me and came dangerously close to killing the Harbinger. Hats off to Zubbart for pulling out a very clever maneuver in a rather desperate situation. I think the odds were in his favor, but a missed attack roll let the Harbinger live at the very end. At that point it was down to Grim, an Impaler, and Alten, who was tied up in melee with a last chior member.
The Luck:
Zugbart was definately having a bad dice day. There were a number of times when his dice failed him at critical points. I think the game would have been much closer if he'd had average luck. I on the other hand had fairly good rolling, which I am attributing to using my vegas dice more than anything else. Also bad luck was my list was heavily effective at netralizing Zugbart's army. He had primarily a shooty army and I had a ranged-impervious brick. By the time he was able to maneuver and pick off my chior leader, the brick had already deployed.
Star Performers:
The brick definately creates a different dynamic for star performers. Without Martyrdom, the paladin would have been dead 6 times over at least, but as a result he and Vilmon were shockingly effective. The chior also was of key importance in the brick. Overall I'm pretty happy with the Harbinger's performance. Her Martyrdom, Purification, and Word of Law spells were all very useful in this battle, as well as her feat being fairly useful. I think a key to using her is keeping her well back, screened and camping half her focus at all times unless there's a pivotal round to unload with. I'm looking forward to better luck for Zugbart in the next game hopefully.
Damage Report:
The Harbinger model unfortunately had a minor amount of damage due to transport only. Basically her flag arm came off, along with the shoulder armor. It was an easy fix, but I definately need to find a better way to transport her safely.
Overall:
Very fun, and I am looking forward to trying the Harbinger with other list types in order to get a better feel for her. A number of her features seemed to not come into play at all during this game. I had this same issue with Amon, but by the last couple games I was at a point where I was utilizing 50+% of his features/spells every game. I'm sure the Harbinger will be the same way once I can get more refined with her.
Thursday, May 24, 2007
Why I dislike tournament formats...
I recently had a number of discussions/forum readings where it became clear that if you aren't using your feat on round 2, you're wasting your feat. Now, in a 2-3 round game, that's definately true. Here's my experience of most 3 round tournament games: Round 1, everyone runs. Round 2, first waves crash against each other. Round 3, second waves crash and caster kill attempts are made. Sometimes the caster kill attempts even happen on round 2. Personally, I think this sort of battle is boring. The beauty of Warmachine is that it's like a game of chess. Setting up a combination, working out the timing, moving around tactically... these are the features that really showcase the game I feel. The games I play with Zugbart are always open-ended and as a result allow us to really bring out the deeper strategy of the game. It's not a strategy of ramming troops down your opponent's throat. It's a strategy of overloading your opponent's brain as they try to work out the combinations.
I love that aspect. Ok, rant over, on to the highlights...
Game 1: Madrak vs Amon
This was a close one. It literally game down to a tough roll, which Amon failed. We did the old NoQuarterChallenge after the failed tough roll to see how the rest of the game would play out and the odds seemed against Madrak, but I have to give hats off to Zugbart for a well timed and placed ricochet axe throw early in the game that really weakened Amon. Star performers this game were definately the Dervish, with his very cool Riposte attack, and the Daughters, who not only killed all the Krielstone scribes and almost the bearer too (stupid tough rolls!), but also after being reduced to half squad, nearly took down an Impaler by themselves! I'm very much in love with these little ladies. In the end though, Madrak's bouncing axe overloaded my planning brain (and Amon's toughness), and won the day for the Trolls.
Game 2: Doomshaper vs Amon
Another close game, I opted for a more troop-oriented list, bringing in Knights and Zealots. I also fielded Herne and Jonne for this list (since I'd painted them recently), and they actually got to do something this game. In the previous game they became champ food, but in the end it was Jonne that got the final killing shot on Doomshaper. Again though, Zugbart pulled a maneuver I wasn't prepared for and trampled a bunch of knights exemplar. It's important to note that when trampling zealots under Greater Destiny, they don't get free strikes if you hit them. The Blitzer under fortune is a pretty crazy trampling machine. Fortunately my Seneschal came to the rescue and a concentrated effort took down the blitzer. I'm also finding that trying to kill the Krielstones early on is an important tactic against the "Troll Brick". Star performers were, well, I hate to say it but my opponent's Blitzer and Mauler really stole the show in this game, despite him not winning. The Blitzer's trample was stunning, and the Mauler nearly leveled the Guardian in one round (sheesh!). On my side, the Seneschal was definately key in handling the Blitzer, and Amon did a stellar job of not getting killed for once. Sitting on 6 focus really makes Amon hard to hurt.
Whew, big evening for Warmachine. I'm looking forward to the next battle already. I've learned alot about Amon having played him so many battles in a row now. I'll write up my thoughts on Amon tactics in another post later. In the mean time, hats off to Zugbart again for 2 well fought battles!
Tuesday, May 22, 2007
All dice are created equal?
Monday, May 21, 2007
Downtime...

Wednesday, May 09, 2007
Daughters of the Fraidycats!
The lists were similar to previous weeks. Zugbart had Doomshaper, Mauler, Blitzer, Fell Caller, Axer, Impaler, and Krielstones. I had Amon, Guardian, Repenter, Daughters, Gorman, Vilmon, 2 Paladins, Seneschal, Chior and 1 Wrack. Despite being outnumbered 2 to 1, the trolls once again turned in a victory.
The key point of the game was a big learning experience around two-handed throws. On round 2, the Blitzer threw the Guardian into Amon, wounding him enough and knocking him down so that a couple shots from the Pyg Ace could finish him off.... or so we thought! After reviewing the situation, we discovered a few things we did wrong, and promptly rewound the situation. First, throwing a model at another model requires a ranged attack roll. Second, range of the throw is base on STR, not POW. In the end, Amon got to live for a few more rounds before eventually being speared down by an Impaler. If only I'd succeeded in the tough roll!
Overall this was a very pitched game I felt. There were a number of times where each of us missed critical attack rolls that could have swung the balance in someone's favor. I actually felt I was executing better later in the game when I had fewer models on the table. The poor Daughters were unfortunately pretty useless in this battle, but it was fun to field the little ladies. Next time they will need a little more careful usage. I was pretty suprised how easily the krielstones were able to hit the daughters. Stupid trolls! Amon once again was the star of the show, using his whip's slam ability repeatedly on the Mauler to send it flying into other trolls. Overall though, this was an impressive display of fortitude by the trolls to finally drive home victory.
Tuesday, May 08, 2007
Daughters of the Flame

Monday, May 07, 2007
Vilmon Repaired
I must say, the Testors Glosscoat followed by Testors Dullcoat was great advice that I picked up from the Privateer forums.
Wednesday, May 02, 2007
Protectorate and Trolls Win the Day!
- Kruger's feat is crazy. It's definately less effective against Warmachine than Hordes, but it's still crazy. It killed Vilmon in the first round.
- Warlocks with no focus, are just bait waiting to be ground up.
- Tharn Ravagers with 4" reach are naughty.
- Circle continues to amaze me for it's ability to move dangerous things around the table with so much freedom.
The assassination of Thagrosh was a beautiful No Quarter challenge sort of item. Well, not entirely as complicated as a NQ challenge, but still beautiful. Here's the setup: The Revenger was at the very edge of Amon's control area, engaged with a Carnivean and a Shredder, and about 4" from Thagrosh, who has a second Carnivean right in front of him. The Devout and Castigator near Amon. Here's the chain of actions:
- Amon puts one focus on the Devout.
- Amon activates first, feats, and meditative stances, putting the 2 focus on the Castigator.
- Amon casts Mobility. 3 focus goes to the Revenger.
- Amon casts Synergy. 1 focus goes to the Castigator, one to the Devout.
- The Chior activates, moves forward, and catches the Devout and Castigator with Infuse.
- The Devout charges a Tharn Raveger, cutting it down and clearing the lane for the Castigator.
- The Castigator (using Amon's SPD 6 and Mobility) slams the Carnivean, barely scratching it, but slamming it into Thagrosh, knocking both of them down and doing a couple points to Thagrosh.
- The Revenger walks around the Carnivean, taking a free strike from the Shredder, taking enough damage to take out it's movement boxes, but no fear, Amon's feat overrides the reduction to the Revenger's SPD.
- The Revenger moves around into melee with Thagrosh, but still in the Carnivean's melee arc (this part was key).
- The Revenger, now at +2 to hit from Synergy, proceeds to take a pair of attacks on Thagrosh. After the first hit, it's at POW 16 with Synergy against Thagrosh's ARM 15. It only took two attacks to slay him.
The above... that's exactly why I love Warmachine and Hordes. It's brutal, unforgiving, and like a chess match on steroids. Timing and combinations are the core gameplay features of the game.
Pouty Players Suck
1) One of the opposing players totally fouled my miniatures. We needed to slip a template underneath Vilmon and my 2 Paladins who were in a triangle formation. He did the old crane grab on them, mashing them together, in order to pick them up. In the process of doing that, he broke the glue join on Vilmon's arms. So, now I have more repair damage to deal with. I haven't inspected it closely yet (or the other models) but I think the damage is repairable.
2) The same dude, when I killed his warlock, seriously lost his cool. He swore (loud enough that everyone heard in the room), and acted like I had cheated. Now in all honesty, I did pull off a relatively intricate set of actions to bring alot of synergy to bear, and if I'd failed, would have probably be open to dying next round. And yes, it was only his second game of Hordes/Warmachine ever. And yes, it is frustrating when you get "cryx'd", which I somewhat did. And sure, he probably didn't know all the capabilities of my army, which is frustrating. All that aside, I did not cheat, and I was clear about everything I was doing as it rolled out. I'd be frustrated too (and definately have been in similar situations). But this dude was seriously pouty and fuming for probably 10 minutes, making comments that were borderline unsportsmanlike in my opinion.
Maybe my bar for being considerate and sportsmanlike is set higher than average, but based on all the other people I've played at this location before, I was definately caught off guard. Anyway, this entry is more of a rant than anything, so readers shouldn't take it too seriously. I'll post another entry later with the actual battle report. I just needed to get this out of my system. I hope that this game didn't leave a bad taste in this guy's mouth. I tried to be gracious and offer some perspective and advice on how to avoid it in the future.
Sunday, April 29, 2007
1 down, 5 to go
Saturday, April 28, 2007
Arquebus Jonne



Thursday, April 26, 2007
Stupid Dice!
Trollkin Champs backed up by Madrak's Surefoot are pretty solid for indestructability. With Surefoot, and in base-to-base with each other (the "troll brick" strategy), they are DEF 16. And that on top of ARM 17 and 8 wounds is pretty outrageous. On the downside, it took 4 of them, 3 rounds to take down a castigator.
After surviving a Mauler charge (mostly due to his high DEF), Amon was able to completely beat down a Mauler in a single round with 6 focus.
Sunday, April 22, 2007
Back in the Saddle (finally!)
Friday, April 20, 2007
Amon vs Doomshaper
Me: Amon, Devout, Revenger, Castigator, Chior(6), Vilmon, 2 Paladins, Seneschal, Gorman
Zugbart: Doomshaper, Mauler, Blitzer, Axer, Impaler, Fell Caller, Krielstones(4)
Now the highlights:
- The Impaler made an impressive showing against the Castigator, charging in and ripping off one arm of the Castigator. Unfortunately for the Impaler, the Castigator recieved 3 focus from Amon the next turn and delivered a brutal beatdown from the one remaining fist.
- The Seneschal managed to return back from the dead briefly after a Paladin got snacked on by the Mauler, only to be gunned down by the Blitzer right after that.
- A lone chior boy got did 4 damage to the Blitzer on an amazing free strike roll. For all of you at home counting, I rolled 5-5-6 on the free strike damage roll, doing 22 damage to the Blizter. Not enough to do anything major, but still an impressive showing.
- Vilmon and a Paladin very nearly put down a Mauler in a single round, but in an unfortunate twist, they were short by 1 damage from killing the Mauler. That very Mauler ended up surviving till nearly the very end of the battle.
- Amon and Doomshaper traded spell blasting at each other troops. Amon's Sand Blast spell was very effective at delivering slams to key things, especially when cast through the Revenger's arcnode. Doomshaper's Accursed spell again frustrated my jacks.
- Rock walls are awesome. Especially when Amon stands behind one. It makes him pretty much impossible to hit.
- Doomshaper's feat was crazy outrageous. He scored 14 damage on 5d3 against Amon when Amon spent 5 focus to finally dust off the Mauler. That's 1 short of max.
Game End: The end came when Doomshaper managed to hit Amon with Accursed and scored the exact 3 points needed to kill him, AND Amon failed his tough roll. Doh! If he'd survived the tough roll, I honestly have no idea how the rest of the battle would have played out. At that point it was Amon, a movement-disabled Devout, and 2 chiorboys (no leader) vs Doomshaper, the Fell Caller, and the Blitzer.
MVP: Amon was an outstanding performer in this one. Through careful use of his Meditative Stance he was able to lay out alot of damage with the Sand Blast spell.
Learned Lessons:
- Vilmon is outrageous. Being able to sacrifice either movement or action to become immune to everything except spells and feats has a sneaky use for the patient player. Spend one round running into melee range (sacrificing action to be immune), and then the following round sacrifice movement and get to take attacks. He and a pair of Paladins are also a pretty secure lockdown of a control point.
- The Steamroller 3 missions are pretty unbalanced against non-infantry based lists. We rolled to play a 2 control point mission (I forget the name of the mission) and basically since I won the first turn, I could have easily won the mission by the second round without a single attack being exchanged.
- 5 Focus casters are not terrible, but they do require alot more precision than an 8 Focus caster. Wrack usage is also made much more challenging with such a limited range.
- The game reinforced that what I love about WM is the small squad feel of the game. Battles where armies have 50+ models feels like playing warhammer 40k all over again, and seriously, they just take so much longer to play.
All around, this was a fabulously entertaining game!
Monday, April 16, 2007
Another Double Header!
Game 1: Madhammer vs Doomshaper
I had Doomshaper with 2 Maulers, 2 Impalers, the Totem Hunter and a Fell Caller. Madhammer had Croe's, Alexia, 2 Blasters, Gorman, Rupert, and a Bokur. This battle was pretty one-sided. I moved in too quickly, but even if I hadn't, it would have still been one-sided. At the beginning of the second round, one mauler was blind and could not make attacks due to some crazy Madhammer spell. The other mauler was knocked down. By the end of round 3, Doomshaper was getting poisoned badly. It wasn't so much that the trolls were outnumbered, but rather that there was just too much movement/action denial stuff pinning them down. It didn't help that the Bokur cut down a Mauler in a single charge round.
Game 2: Amon vs Karchev
I had Amon, a Castigator, a Revenger, a Devout, Vilmon, 2 Paladins, a Seneschal, a full chior and 3 wracks. Karchev had 2 Berserkers, the Behemoth, and Alexia. This battle I got a lucky set up in and used Amon's feat on the second round. This allowed me to sand blast the Behemoth into a Berserker, knocking them both down. Then the Castigator moved up and threw Behemoth off to the side and cleared a charge lane for the Devout. Gorman black-oiled the Behemoth and then the 3 Paladins went to town on it, nearly destroying it. The Seneschal pulled off a chain-attack slam against the other Behemoth, slamming it into Karchev and knocking them both down too. With the exception of Alexia and her 5 remaining risen, everything was knocked down. The next round went similarly too, with everything ending up knocked down or destroyed, and Karchev black oiled as well.
I really like this Amon list. It probably can't compete with an infantry swarm, but I'm ok with that. Having all warjacks and solos for front-line fighting makes for an interesting dynamic.
Friday, April 13, 2007
Feora cryx's Doomshaper
Friday, April 06, 2007
Double Header
The List (500pts, 19vps):
Feora
Revenger
Repenter
Devout
Zealots (10) + Monolith Bearer
Chior (6)
Vilmon
Rupert
Gorman
2 Wracks
Game 1:
My first opponent was against a Madhammer list. It included (if I recall correctly): Madhammer, Wroughthammer, Grundback Blaster, Croe's (9) with Bokur, and Alexia.
The game was unfortunately rather one sided. Croe's and Alexia were a pain in the ass to keep under control, but through careful positioning, and the use of the Zealot's and Chior's "no ranged attacks" protections, I was able to create a wall that shut down half of the merc's attack potential. Then on the second round, I positioned Feora and set almost the entire merc force on fire while the medium jacks, Gorman, and a wall of fire from Feora kept the enemy at bay. The game wrapped up with Feora unloading double flamethrowers into Madhammer and toasting him.
Top performers this game:
Feora again proves badass. The chior, zealots, and Rupert were also highly useful as always.
Game 2:
This second game was against Zugbart, and he has once again chronicled the battle quite well.
This game was much closer. There were a few times where things were in danger of losing control for me, but for the most part, I felt like the trolls were staying pinned where I needed them. Losing my chior leader after the first round was a nasty setback. With a full chior I would have layed out much more serious hurt to the troll warbeasts.
I sacrificed alot of guys to walking out of combat in order to set up for more damage. In the long term, it was probably not the best plan. The battlefield also featured a centrally placed forest which was annoying to deal with. Every battle I'm played against Zugbart so far has had terrain that put me at a disadvantage.
Top performers this game:
Feora again was badass. Even more so though was Gorman. Black oil on warbeasts was a key component to keeping the trolls in their place. Vilmon was also an impressive performer this time.
All things considered, these were two fun games. The former was fun to see what Madhammer was capable of. The latter was fun due to the tactical challenge it put on me. 2 victories for Menoth helps reestablish some respect for my skills as a general.
Catchup Work
I finished up some minor things today, as well as doing some prep work. I put the replacement chains on the Harbinger, and put replacement pipes on the Castigator. The Castigator pics are on my photobucket gallery, but they are pretty poor pictures all things considered. Here's the final Harbinger pic though.I just finished priming Herne, Jonne, and the Reclaimer. The Herne and Jonne models are super cool, so I'm promoting them to ahead of the Daughters.






















